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Senior Cinematic VFX Artist
1 month ago
Cloud Chamber is seeking a highly skilled and experienced Senior Cinematic VFX Artist to join our creative team. As a key member of our Cinematics Team, you will be responsible for creating stunning visual effects that captivate and engage our audience.
Key Responsibilities:- Design and implement in-engine, cinematic visual effects that meet the highest standards of quality and creativity.
- Collaborate closely with the VFX Lead, Cinematics Team, and other departments to develop and refine our creative and technical approach.
- Manage complex tasks and initiatives, working independently and as part of a team to deliver high-quality results.
- Prototype, iterate, and integrate assets based on feedback from the client and team.
- Establish and maintain a cinematic visual identity that aligns with our gameplay identity and language.
- Work efficiently in our Unreal VFX environment, utilizing proper commenting and organizational practices.
- Communicate effectively with team members, production, and management to ensure project goals and deadlines are met.
- 5+ years of experience in AAA Game Development or equivalent.
- Strong understanding of VFX Principles and adjacent subject matter.
- Critical eye for timing, animation, and motion of real-world objects and fantastical VFX.
- Experience with Unreal Sequencer or in-engine cinematic workflow to craft quality, in-game cinematic VFX.
- Experience with Unreal Engine 5/4.
- Good understanding of Blueprinting, Materials, Sequencer, and clean workflows.
- Solid understanding of authoring software such as 3DS Max/Maya, Photoshop, Substance Designer, or similar.
- Experience with packages such as Houdini and Embergen.
- Highly motivated with strong communication skills and an open-minded professional attitude.
- Keen to share knowledge and experience while able to learn and grow from the team's knowledge base.
- Humble, open to coaching, and iterative process.
- Desire to mentor and support Junior and Intermediate team members.
- Strong aptitude for organization, exploration, and documentation.
- Able to pivot, iterate, and engage in creative discussion and problem-solving.
- Ability to work independently and drive a broad range of subjects and content within the project.
- Ability to problem-solve and prioritize issues while developing a production pipeline.
- Ability to take direction well.
- Able to respond elegantly to difficult creative changes.
- Positive force multiplier with a great team-player attitude.
- Champion of high standards, pushing for progress, embracing change, and challenging the status quo.
- Uncompromising ethics and unwavering integrity.
Please provide a demo reel of your work and a breakdown of your processes and workflow with your application.
Cloud Chamber is a collaborative team of inspired minds who create games together. We strive to make unique, entertaining, and thoughtful game experiences that engage the world. We believe in the beauty and strength of diversity, in both the makeup of the studio and the nature of our thinking. Our focus on open communication and overall well-being allows each of us to strive for excellence in our work and happiness in our lives.
We're currently making the next BioShock. Our love for this iconic franchise is what brought us together. The thrill and responsibility of creating the next iteration of such a beloved game is what keeps us going.