Senior Technical Artist

6 days ago


Montreal, Quebec, Canada Electronic Arts Inc. Full time
About the Role

Motive Studios, a subsidiary of Electronic Arts Inc., is seeking a highly skilled Senior Technical Artist to join our team. As a key member of our art department, you will be responsible for overseeing the rendering-related aspects of an open-world action-adventure AAA title.

Key Responsibilities
  • Collaborate with the Art Director and Art team to define the artistic vision for the game, ensuring a cohesive and engaging visual experience.
  • Work closely with the Tech Art Director and Programming team to understand and implement technical constraints, driving the development of new engine features and guiding content creation.
  • Develop and maintain the project's core rendering features and quality settings, ensuring optimal performance and visual fidelity.
  • Manage and expand the project's shader library, ensuring efficient and effective use of resources.
  • Establish and document pipelines for shader and texture usage, lighting, color grading, and post-effects, ensuring seamless integration and consistency.
  • Provide guidance and mentorship to art staff on project best practices, ensuring a high level of technical expertise and artistic quality.
  • Participate in art reviews, identifying technical divergences and opportunities for improvement.
  • Act as a liaison within the EA development community, sharing knowledge and expertise to drive innovation and excellence.
  • Troubleshoot technical issues with the Art team, ensuring timely resolution and minimal disruption to the project.
Requirements
  • Deep understanding of modern rendering techniques, including complex shaders and runtime lighting solutions.
  • Proficiency in Substance Designer, Photoshop, and Maya/3dsMax, with experience producing high-quality art content for AAA games.
  • Strong programming skills in Python, C#, or C++, with experience working on current console platforms (PS4/Xbox One) and PC.
  • Ability to script and program, with a solutions-oriented approach to runtime performance and artistic needs.
  • Experience with the full development cycle of AAA games, including pre-production, production, and post-production.
  • Strong teamwork skills, with the ability to take ownership and work independently, holding high standards and striving to meet and exceed expectations.
  • Passion for making games look and play great, with a commitment to excellence and innovation.


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