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Lead Graphics Engineer

3 months ago


Montreal, Quebec, Canada WB Games Montreal Inc Full time

About the Company

WB Games Montreal Inc is a leading entity in the global media and entertainment landscape, delivering a diverse and comprehensive array of content, brands, and franchises across various platforms including television, film, streaming, and gaming. The organization merges WarnerMedia's premium entertainment and sports assets with Discovery's top-tier non-fiction and international entertainment ventures.

About WB Games Montréal

As a division of Warner Bros Interactive Entertainment (WBIE), WB Games Montréal has been a creative powerhouse since its inception in 2010, boasting a talented team of over 300 professionals dedicated to crafting exceptional AAA gaming experiences across all platforms.

Job Overview

Become a key contributor to the Wonder Woman project and help bring a legendary DC Superhero to the forefront

Monolith Productions, the acclaimed AAA studio recognized for its groundbreaking titles, is currently in search of a Senior Graphics Engineer with a strong focus on advanced lighting methodologies.

Collaborate with our artistic team to design a visually stunning environment utilizing Monolith's proprietary Firebird engine, while also influencing the trajectory of our rendering technology for current and future projects.

This position is exclusively available to individuals residing in Canada with the legal right to work.

The role can be performed remotely, on-site, or in a hybrid format from the WB Games Montreal studio.

Key Responsibilities

Develop and implement sophisticated lighting techniques within our custom engine. Code and troubleshoot various graphics functionalities (including shaders and C++ components). Work closely with artists on significant graphical features of our projects. Analyze and enhance performance issues related to load times, memory usage, and CPU efficiency.

Required Qualifications

Experience

Minimum of 6 years of professional experience in C++ programming.

Skills & Expertise

In-depth knowledge of bidirectional reflectance distribution functions (BRDF) applied in physically based rendering (PBR). Familiarity with dynamic global illumination techniques. Proficient in shader languages and graphics APIs. Strong foundation in 3D mathematics. Experience with graphics APIs for gaming consoles. Advanced skills in calculus.

Additional Considerations

Keeping abreast of the latest graphical innovations through industry events such as GDC and Siggraph. Experience in maintaining a live software product or game is a plus.