Environment Modeling Lead

1 month ago


Montreal, Quebec, Canada Reel FX Creative Studios Full time

Job Summary:

The Environment Modeling Lead is responsible for interpreting client reference materials, collaborating with the Modeling Supervisor to plan an approach to environment construction, and building all necessary assets. This role also involves assembling those assets in the Unreal Engine to create the final assembly. Additionally, the lead works with new or inexperienced artists to teach best practices and standards determined by the supervisor.

Key Responsibilities:


• Develop production-ready, artistically appealing, and technically sound 3D models based on specific project needs, balancing requirements of downstream departments.

• Construct and dress environments using manual and procedural techniques within the Unreal Engine.

• Utilize Unreal Engine's blueprint systems to build tools for increased efficiency when dressing environments.

• Plan a modular approach to maximize asset reuse and environment flexibility.

• Revise and/or cleanup models sent by clients.

• Assist Supervisor with review of artist work for technical and artistic standards.

• Guide new hires in use of pipeline tools and best practices.

• Prepare guides and documentation to teach new tools or workflows to other artists.

• Identify issues/problems and work with Supervisor to plan corrective action.

• Recognize excellent performance from artists.

• Critique models both artistically and technically, providing constructive feedback as needed.

• Troubleshoot existing problems.

• Coordinate with Supervisor to investigate new tools and workflows that may add to existing practices.

Requirements:


• Degree/diploma in fine arts or animation or equivalent experience.

• Minimum 5 years' production experience in Animated Feature Films, Television, Commercial, and/or Video Game Production.

• Masterful knowledge of Maya and zBrush is required.

• Experience with Unreal Engine strongly desired.

• Experience with SpeedTree, World Machine, or other environment building tools a plus.

• Ability to communicate creative and technical thoughts and ideas.

• Ability to make creative/artistic/aesthetic judgment calls.

• Prior experience in supervising or training is an asset.

• Strong understanding of downstream department processes and needs.

• Strong aesthetic sense: demonstrates ability to make creative and aesthetic judgment calls.



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