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Technical Character Artist
2 months ago
We are seeking a highly skilled Technical Artist to join our Frostbite Characters team. As a Technical Artist, you will play a key role in contributing to the development of our character systems and workflows.
Key Responsibilities- Collaborate with engineers, product owners, and game teams to improve the tools and workflows of our Character systems.
- Work with the Frostbite Characters team to build features and tools, create documentation and training materials, and help educate the Frostbite community.
- Collaborate and advise on tools, workflows, and best practices with Technical Artists and Designers across all of EA studios using Frostbite.
- 5+ years of experience in game development or the film industry, with a focus on character rigging and animation.
- Shipped 1+ games or similar within relevant industries.
- Experience working with rigging or character FX artists and software engineers.
- Proficient scripting/programming in Python and/or C#.
- Experience building content with at least one commercial (Unreal Engine, Unity) or proprietary game engine.
- Experience with 2D and 3D art packages: Maya is required.
- Experience helping others achieve their best through game development tools.
- Experience with a diversity of content creation tools within a game engine.
- Comfortable engaging and building relationships with multiple teams and individuals globally.
- Experience using Motionbuilder, Houdini, or other DCCs.
- Cloth and Hair simulation experience.