Technical Character Artist

2 months ago


Vancouver, British Columbia, Canada Electronic Arts Full time
About the Role

We are seeking a highly skilled Technical Artist to join our Frostbite Characters team. As a Technical Artist, you will play a key role in contributing to the development of our character systems and workflows.

Key Responsibilities
  • Collaborate with engineers, product owners, and game teams to improve the tools and workflows of our Character systems.
  • Work with the Frostbite Characters team to build features and tools, create documentation and training materials, and help educate the Frostbite community.
  • Collaborate and advise on tools, workflows, and best practices with Technical Artists and Designers across all of EA studios using Frostbite.
Requirements
  • 5+ years of experience in game development or the film industry, with a focus on character rigging and animation.
  • Shipped 1+ games or similar within relevant industries.
  • Experience working with rigging or character FX artists and software engineers.
  • Proficient scripting/programming in Python and/or C#.
  • Experience building content with at least one commercial (Unreal Engine, Unity) or proprietary game engine.
  • Experience with 2D and 3D art packages: Maya is required.
Preferred Qualifications
  • Experience helping others achieve their best through game development tools.
  • Experience with a diversity of content creation tools within a game engine.
  • Comfortable engaging and building relationships with multiple teams and individuals globally.
  • Experience using Motionbuilder, Houdini, or other DCCs.
  • Cloth and Hair simulation experience.

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