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Tools Technical Artist

3 months ago


Vancouver, British Columbia, Canada Electronic Arts Full time

Key Responsibilities:

  • Act as a primary liaison for outsourcing teams, facilitating tool implementation, asset generation, performance benchmarks, and troubleshooting within Frostbite and our digital content creation workflows.
  • Collaborate with outsourcing partners, technical artists, tools engineers, and rendering specialists to enhance workflows and tools, thereby expanding our asset management and production capabilities.
  • Assist teams in integrating raw assets into the source and establish necessary testing, processes, or tool enhancements.
  • Identify and propose enhancements to pipelines, workflows, and tools to align with product objectives, focusing on efficiency, quality of life, and usability improvements.
  • Assess performance and budget constraints of content produced in collaboration with outsourcing vendors, providing support to identify issues and enhance content efficiency.
  • Demonstrate a comprehensive understanding of current industry-standard content workflows, tools, and pipelines.

Required Qualifications:

  • Minimum of 3 years of experience as a Technical Artist specializing in tools and pipelines.
  • Proven experience in developing tools and pipelines for at least 1-2 released console or PC titles.
  • Strong understanding of the architecture behind complex tools and pipelines, emphasizing user-friendly workflows for content creators (artists/designers) and scalability.
  • Passion for collaborating with diverse audiences to advance technology and tool development, including content creators, technical artists, and software engineers.
  • Familiarity with at least one of the following pipelines: environments, character design, rigging, animation, or asset management.
  • Knowledge of real-time game content requirements to ensure efficiency and high quality in tool outputs.
  • Proficiency in at least one programming language such as Python, C#, or C++.
  • Extensive expertise in various 2D and 3D art software and workflows, including but not limited to Maya, Photoshop, Substance, or Houdini.

Compensation and Benefits:

The base salary ranges are reflective of the defined geographic market pay zones. EA is committed to offering a comprehensive benefits package, including paid time off, sick leave, and various insurance options. Additional benefits may include bonuses and equity opportunities.

About Electronic Arts:

At Electronic Arts, we strive to inspire the world to play through innovative games and technologies. We value collaboration and inclusivity, welcoming diverse perspectives that enrich our culture. Our holistic benefits program is designed to support our employees' physical, emotional, financial, and community wellness.

We are an equal opportunity employer, committed to creating a respectful workplace that empowers all individuals to thrive.