Rendering Architect

2 months ago


Montreal, Quebec, Canada Epic Games Full time
Job Summary

Epic Games is seeking a skilled Rendering Architecture Programmer to drive the development of our skeletal mesh rendering pipeline, focusing on GPU performance and memory optimization for rendering large crowds.

Key Responsibilities
  • Optimize the skin cache for GPU performance and memory to support rendering many characters on screen.
  • Collaborate with the Nanite, Ray Tracing, and Animation teams within Unreal Engine to build out new features supporting next-gen skeletal mesh rendering.
  • Improve rendering infrastructure systems, including texture streaming, virtual texturing, mGPU, or shader compilation.
  • Develop tools that accompany features, ensuring they are usable and suitable for artists and the engine across games and film.
  • Support external clients in identifying areas for improvement and designing/implementing solutions.
  • Stay up-to-date with current techniques, research, graphics data, and hardware advancements.
Requirements
  • Strong C++ knowledge and multi-threaded programming techniques.
  • Real-time rendering experience in the games industry or computer graphics industry.
  • Thorough knowledge of 3D math, rendering algorithms, and data structures.
  • Demonstrated performance and memory optimization skills.
  • Experience with shipping AAA video games.
About Epic Games

Epic Games is a global company with 25 countries, 46 studios, and over 4,500 employees. We've been creating award-winning games and engine technology for over 25 years, empowering content developers worldwide.

We value diverse teams and an inclusive work culture, and we're proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.



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