Creature FX Technical Director

1 week ago


Montreal, Quebec, Canada Framestore Full time
About the Role

We are seeking a highly skilled and experienced Creature FX Technical Director to lead our team of artists and contribute to the development of our creature simulation pipeline.

Key Responsibilities
  • Team Leadership: Lead and mentor a team of Creature FX artists to ensure the delivery of high-quality simulations and assets.
  • Simulation Rigging: Create complex simulation rigs for characters and creatures using Maya, nCloth, nHair, and other tools.
  • Shot Execution: Execute shots using simulation rigs and deliver finished assets to the Lighting department.
  • Collaboration: Liaise with other departments involved in the creature workflow, including Modelling, Rigging, Animation, Lighting, and Groom.
  • Tool Development: Be involved in the development of departmental tools and techniques to improve efficiency and quality.
  • Communication: Present work for review to leads, supervisors, clients, and other stakeholders, and follow through with notes and feedback as required.
  • Scheduling: Have ongoing communication with production and leads regarding schedules and deadlines.
  • Professional Development: Continuously update knowledge of new tools, software, data, and related technology to stay ahead of industry trends.
  • Teamwork: Work efficiently as part of a team or independently to complete assigned shots.
Essential Skills
  • Previous experience in a similar role.
  • Previous experience on CG creature projects.
  • A thorough knowledge of Maya.
  • Experience with dynamic simulation techniques, including cloth, hair/fur, feathers, skin, and muscle.
  • Experience in creating simulation rigs and setups for shows.
  • Good problem-solving skills.
  • An appreciation of both aesthetic and technical requirements.
  • A good eye for detail.
  • A strong work ethic and willingness to contribute to development and shot execution.
  • The ability to work as part of a team in a challenging and deadline-oriented environment.
  • Excellent organizational, communication, and interpersonal skills.
Desirable Skills
  • Programming/scripting experience.
  • Modelling and Rigging skills and experience.
  • A good understanding of Maya constraints and deformers.
  • Experience working under a Unix/Linux systems environment.
  • A good eye for reference material and ability to apply it within a simulation environment.
  • A good understanding of anatomy, human, and animal.


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