Senior Publishing Producer

6 days ago


Montreal, Quebec, Canada 2K Full time

About the Role

We are seeking a highly experienced Senior Publishing Producer to join our team at 2K. As a key member of our Product team, you will play a critical role in supporting our studio partners in developing high-quality games, from concept through post-launch updates.

Key Responsibilities

  • Establish and maintain strong relationships with internal and external studios, vendors, and internal teams to ensure project schedules, quality goals, and business objectives are met throughout the development life cycle.
  • Collaborate with studio partners to ensure development priorities align with player expectations and quality goals, and that production schedules, project risks, and cross-functional publishing roadmaps are aligned and maintained between studio and 2K.
  • Drive creative solutions to address studio pain points and unblock development by leveraging 2K's shared services and network of vendors, cutting through red tape, and finding opportunities to streamline and improve internal processes.
  • Ensure titles are set up for success regarding the full life of the franchise, including post-launch strategies and in-market success KPIs.
  • Validate product and feature budgets and maintain forecasts of the budget, anticipating, identifying, and resolving overruns with studios, outsourcing partners, and other 2K publishing departments.
  • Spearhead alignment and adherence to product quality targets, schedules, and budgets through clear expectation management and iterative review and feedback cycles of milestone criteria per established contracts or internal processes.
  • Ensure projects are set up for success in hitting quality targets through collaboration with 2K's User Research, Market Research, Data Insights, and QA departments.
  • Coordinate with internal partnerships and release management teams to shepherd projects throughout their lifecycle across all modern gaming platforms.
  • Coordinate with internal partners, such as Marketing, QA, Product Management, Analytics, Localization, MoCap, and Finance to ensure alignment and timely execution of milestone deliverables and product launches.
  • At times, directly lead a team of producers.
  • Travel, both domestic and international, may be required.

Requirements

  • 5+ years of proven experience in an internal game development role and/or publishing production role.
  • Significant contributing role in developing and bringing multiple titles to market.
  • Multiple years of experience with industry-standard production/project management tools and methodologies.
  • Ability to lead to and deliver on hard product deadlines with rapid development cycles while being the guardian over product quality.
  • Experience building and maintaining relationships with internal and external studios, vendors, internal teams, and other critical resources.
  • Excellent communication skills (verbal and written), time and project management skills.
  • Strong contextual communication skills, adept at communicating in all venues with appropriate level of detail and with the specific audience in mind.
  • Is detail-oriented, thrives in a fast-paced environment, and is comfortable leading meetings, taking notes, and asking tough questions.
  • Has direct experience developing console and/or PC titles and detailed knowledge of shipping processes on associated platforms.
  • Ability to assess in-development quality, proactively foresee development challenges, and mitigate risks at all phases of development.
  • Expected to be a proactive problem solver, identifying and owning any aspect of publishing production that may need support; no task is too small.
  • Must demonstrate strong fiscal sense while supporting budget and scope expectations, both within the team and to executive management. Requires general knowledge of titles P&L processes.
  • Experience with industry-first parties (Sony, Microsoft, Nintendo) and seeing projects from concept to gold master.

Preferred Qualifications

  • Experience with AAA, large-scale products.
  • 2 years of experience working on a Live game or service.
  • 1-2 years working as a publishing producer.
  • Proven track record of using analytics systems to drive data-informed product decisions (in development and post-launch).
  • Hands-on experience with specific game development engines (UE/Unity/Custom).
  • Knowledgeable of game industry trends and markets.
  • Experience building dashboards and reports, strong Excel skills.
  • Degree in Computer Science, Communication, or Technical Art field.
  • Demonstrable history of People Management skills and/or Mentorship work.


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