Rigging Director

7 days ago


Vancouver, British Columbia, Canada Electronic Arts Full time
About the Role

We are seeking a highly skilled Rigging Director to join our team at Electronic Arts. As a key member of our Technical Art Department, you will be responsible for overseeing the Rigging Department and ensuring the highest quality of game assets.

Key Responsibilities
  • Technical Leadership: Provide technical guidance and oversight to the Rigging Department, ensuring that all game assets meet the required standards.
  • Team Management: Manage a team of Senior Rigging Artists, providing regular check-ins and support to ensure their success.
  • Roadmap Development: Maintain and develop the Rigging department roadmap, aligning with company goals and objectives.
  • Collaboration: Work closely with Game Teams, partner teams, and external technical groups to ensure seamless collaboration and alignment.
  • Quality Assurance: Establish and maintain quality benchmarks for game assets, ensuring that they meet the required standards.
  • Process Improvement: Lead improvements within the Rigging space, both visually and technically, to enhance the overall game experience.
  • Mentorship: Mentor a diverse team of artists and technicians, providing guidance and support to ensure their growth and development.
  • Vendor Management: Work with external vendors to maintain Rigging quality and ensure that all game assets meet the required standards.
  • Project Scoping: Conduct initial project scoping and investigations to ensure that all game assets meet the required standards.
  • Documentation: Oversee the documentation of workflows, ensuring that all processes are well-documented and easily accessible.
Requirements
  • Experience: 8+ years of experience in the game industry, with a strong background in rigging and skinning complex assets.
  • Technical Skills: Expertise in Maya, proficiency in Python tool building and PyQT/PySide, and a strong understanding of simulation and 3D math.
  • Leadership Skills: Proven leadership skills, with experience in managing teams and providing guidance and support to team members.
  • Communication Skills: Excellent communication skills, with the ability to work effectively with cross-functional teams and external partners.
Bonus Requirements
  • Game Engine Experience: Experience with commercial or proprietary game engines.
  • Houdini Experience: Experience with Houdini, a 3D animation and visual effects software.
  • Maya API Familiarity: Familiarity with the Maya API, a software development kit for creating custom tools and scripts.
  • Facial Rigging Experience: Experience with facial rigging, a technique used to create realistic facial animations.
  • Motion Capture Familiarity: Familiarity with motion capture, a technique used to record and play back human movements.
  • C++ Knowledge: Knowledge of C++, a programming language used in game development.

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