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Rigging Technical Specialist

2 months ago


Vancouver, British Columbia, Canada Electronic Arts Inc. Full time
{"title": "Rigging Technical Artist Position", "content": "

At Electronic Arts Inc., we're seeking a skilled Rigging Technical Artist to join our EA SPORTS Tech team. As a key member of our Rigging Team, you'll play a crucial role in pushing visual boundaries and experiences for our players.

This is a 12-month contract opportunity with the possibility of long-term employment. Our team works in a hybrid model, with 3 days onsite at EA Vancouver.

Your Key Responsibilities:

  • Collaborate with project managers and leads to ensure deliverables are achieved on time and at quality.
  • Create skeletons, skin characters and objects, and develop control rigs.
  • Develop and maintain assets, and resolve technical or quality issues.

Requirements:

  • At least 4 years of experience in cinematic or games production.
  • Background in rigging and skinning complex assets.
  • Effective communication skills with artists, engineers, and managers.
  • Experience with Python scripting and Autodesk Maya.
  • Knowledge of human anatomy and animation principles.

Preferred Qualifications:

  • Understanding of game engines and character simulation.
  • Experience with Houdini and 3D mathematics.
  • Familiarity with motion capture.

BC Compensation and Benefits:

Base salary ranges for this role in British Columbia are $96,400 - $133,900 CAN Annually.

EA offers a comprehensive benefits package, including vacation time, sick leave, and extended health coverage.

", "format": "

Join us at Electronic Arts Inc. as we strive to deliver exceptional gaming experiences. Our team is passionate about innovation and creativity, and we're looking for talented individuals to help us achieve our goals.

About the Role:

  • This is a 12-month contract opportunity with the possibility of long-term employment.
  • Our team works in a hybrid model, with 3 days onsite at EA Vancouver.

Key Responsibilities:

  • Collaborate with project managers and leads to ensure deliverables are achieved on time and at quality.
  • Create skeletons, skin characters and objects, and develop control rigs.
  • Develop and maintain assets, and resolve technical or quality issues.

Requirements:

  • At least 4 years of experience in cinematic or games production.
  • Background in rigging and skinning complex assets.
  • Effective communication skills with artists, engineers, and managers.
  • Experience with Python scripting and Autodesk Maya.
  • Knowledge of human anatomy and animation principles.

Preferred Qualifications:

  • Understanding of game engines and character simulation.
  • Experience with Houdini and 3D mathematics.
  • Familiarity with motion capture.

BC Compensation and Benefits:

Base salary ranges for this role in British Columbia are $96,400 - $133,900 CAN Annually.

EA offers a comprehensive benefits package, including vacation time, sick leave, and extended health coverage.

", "lang_code": "en-US"}