Vfx Artist
7 months ago
Company Description
DON’T NOD is an independent publisher and developer, based in Paris and Montreal, creating original narrative games in the adventure (_Life is Strange_, _Tell Me Why_, _Twin Mirror_), RPG (_Vampyr_), and action (_Remember Me_) genres. The studio is internationally renowned for unique narrative experiences with engaging stories and characters, and has worked with industry leading publishers: _Square Enix_, _Microsoft_, _Bandai Namco Entertainment_, _Focus Entertainment_, and _Capcom_. DON’T NOD creates and publishes its own IPs developed in-house, as well as using its knowledge and experience to collaborate with third-party developers whose editorial visions parallel the company’s own.
**Job Description**:
**_
Why join us?_**
- You want to be part of DONTNOD Montreal's new narrative project led by key members of the _Life is Strange_ team and enhanced by Montreal talent;
- You want to join a diverse and committed team, both in its culture and in the content of the games it creates;
- You are looking for a studio whose controlled size maximizes iteration efficiency, simple human interaction, and individual satisfaction for each team member;
- You would like to use your VFX skills to contribute to an original experience and enrich the narrative with subtle effects that will bring life and depth to the characters and environments.
**_ What you'll be doing_**
Reporting to the Montreal studio’s Producer, you will be responsible for the visual effects of the game. You will contribute to the visual charter and respect of the graphic DNA.
Your mission will be to:
- Conceive, realize and integrate all the visual effects of our next narrative game in collaboration with the different teams of the project (camera, gameplay, animation, characters, environment, audio, etc.);
- Define and prioritize your tasks, estimate their costs, ensure their follow-up by ensuring that the schedule established with the production team is respected to meet the needs of the project. You will also be in charge of the optimization and debugging of the effects;
- Collaborate with the Art Director and the Creative Director of the project to define the graphic style of the VFXs;
- Collaborate with the other project teams (art, animation, programming, design) to list the VFX needs of the gameplay and cinematics of the game, then realize them.
**Qualifications**:
**_
The must-have skills we're looking for_**
- At least 3 years experience in 3D effects, on a console or PC project;
- A sharp eye for composition and timing;
- Mastery of a 3D software, ideally Houdini or Maya;
- Ease with collaborating in an iterative and constructive manner in a team environment;
- Excellent written and oral communication skills, in both French and English.
**_ What would set you apart?_**
- Strong knowledge of Unreal Engine.
Additional Information
We build close-knit teams to encourage a fulfilling work environment for all our employees.
Our teams enjoy a range of benefits, including flexibility, a generous holiday bank, time off, training and career development support, and a personalized Lifestyle spending account.
Additional perks include:
- The possibility of working anywhere in Quebec;
- Insurance and virtual healthcare coverage as of Day 1;
- Partial refund of transport fees (OPUS, BIXI and parking);
- Access to gym and fitness classes as well as a multi-sports field in summer which turns into an ice rink in winter;
- Referral bonus that goes the extra mile;
- RRSPs with the employer's contribution.
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