Technical Artist

2 weeks ago


Vancouver, Canada Electronic Arts Full time

**We are Frostbite**

Frostbite is EA's state-of-the-art game engine that powers games such as Madden NFL, EA SPORTS FIFA, Battlefield, Need for Speed, Dragon Age and Plants vs. Zombies. We empower creators to shape the future of gaming by developing new engine features and tools. Our experienced global team is passionate about pushing the boundaries of game engine technology and working with EA studios to ship amazing games.

**What does a Technical Artist do?**

As a Technical Artist, you will report to our Content Manager and work with our Engineering team on the development of tooling and pipeline solutions that ensure our production partners are getting the best possible production solutions. As a member of this team, you'll help make our development process more creator-centric by serving as a link between engineers and game creators.

**What we're looking for**

You are a Technical Artist with a technical understanding of game engine pipelines and development issues. You understand the general workflows of most game systems, focused around rendering, performance, asset management and world building solutions. You're comfortable working with a team of engineers to help solve complex issues that maintain the growth of real-time engine development

**You Will**
- Collaborate with game teams and other technical artists to create representative test assets for Frostbite
- Work with Frostbite system test technical leads and engineers to maintain our test assets, supporting performance & memory regression
- Identify and upgrade game assets to latest Frostbite features as they become available

**You Will Need**
- A Developers understanding of game engine systems and an Artists perspective on tools and workflows
- 3+ years of experience with existing real-time game engine workflows
- Experience communicating issues and ideas with a wide range of disciplines from artists, engineers, technical directors and engineering managers
- Proficiency in Python and C# (C++ is a bonus but not required)
- Experience with Digital Content Creation (DCC) tools
- Experience debugging technical issues, and documenting issues and outcomes

Electronic Arts is the leading interactive entertainment company, powered by innovative technology. We create incredible experiences for millions of players around the world. But what matters most is our people who inspire us, and the world, to play. As we bring new forms of entertainment to people around the world, we need creative, collaborative, diverse and adaptable people to keep making Electronic Arts better.


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