Modeleur.leuse / Modeler - Motive

2 weeks ago


Montréal, Canada Electronic Arts Full time

Pour visualiser la description de poste en français, veuillez sélectionner le français ("Select Language") dans le menu déroulant au haut de la page

“Motive” is the driving force within us that takes us from an idea to reality. Our studio provides a safe, trusting, and empowering environment for our game teams to unleash their creativity across massive brands. But we’re not talking about the expected, the conventional, the cliché. We want none of that. Here, you will play a significant role in making the extraordinary. You’ll also help shape our culture. Here, everyone has a voice, everyone can be themselves, everyone is welcome.

As a **Modeler** at Motive, you will work closely with our **Art Director** and staff **Artists** to deliver, polish and implement outstanding quality 3D art assets. You will also contribute to the art pipelines and help create, integrate, organize, and manage assets across all game art disciplines.

**Work task examples**:

- 3D modeling
- UV-mapping
- Implement 3D assets to game engine
- Texture creation
- Shader and animation setup
- Visually tweaks on 3D meshes according to Art Direction
- Optimization according to performance guides

**Qualifications**:
You have a Thorough knowledge of the game development process, and:

- A strong working knowledge of Maya/Max/Blender/Fusion 360 and ZBrush and Substance Painter.
- A keen eye for spatial composition and building believable scenes.
- A passion for pushing the state of the art in asset fidelity and production techniques.
- An expertise in low and hi-poly modeling for video games.
- A high degree of self-motivation and initiative.
- Experience with hard surface modeling.
- Strong verbal and written communication skills.

**Additional requirements (nice to have)**:

- You are an avid gamer.
- You have experience in industrial design.

Electronic Arts is an innovative tech company that creates incredible experiences for millions of players around the world. But what matters most is our people who inspire us, and the world, to play. As we bring new forms of entertainment to people around the world, we need innovative, collaborative, diverse and adaptable people to keep making Electronic Arts better.


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