Environment Outsource Review Artist
6 months ago
Pour visualiser la description de poste en français, veuillez sélectionner le français ("Select Language") dans le menu déroulant au haut de la page
**Location**:Hybrid and Remote work options available across most North America locations.
**WE MAKE FUN...FUNNER.**
We are Full Circle, and we're all about having fun and making great games that people want to play with their friends. As the developers of Skate, we are set to provide an experience that embraces and builds upon everything our community found special about the previous games. We believe in creating an inclusive world inside and outside of our games for our players and our team. As a geo-diverse studio, our team members around the globe can either work from home, in the office or a hybrid of both.
- "This position is open to qualified individuals anywhere in the Americas where EA operates as an employer."_
We are looking for an experienced Environment Outsource Review Artist to join the Skate team. You will report to Rikki-Lynn Vitello
**Responsibilities**:
- Work with the Art Outsource Manager to review environment assets at every production stage to ensure that artistic, technical, performance standards are met.
- Handle art submissions, communicate feedback to external developers.
- Integrate approved assets into Frostbite on a case by case basis.
- Gather and deliver detailed documentation and examples of art asset production, procedures, and technical requirements to support External vendors.
- Provide both written and verbal feedback to vendors
- Understand and maintain outsource timelines and scheduling
**Qualifications**:
- Have worked in an outsource role previously
- You have experience creating workflow documentation
- You have the experience giving and receiving impactful feedback.
- You understand the constraints of working in an outsource setting
**Bonus**:
- Experience with Substance Designer
- Experience with Speed Tree
- A portfolio that shows a diverse range of environment assets
- Passionate about Skateboarding
**Qualifications**:
- 3+ years of full cycle development
- 3+ years game development experience as an artist.
- Understanding of Environment Art Pipelines
US COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.
BASE SALARY RANGES
- California (depending on location e.g. Los Angeles vs. Sacramento):
º $95,450 - $141,800
- New York (depending on location e.g. Manhattan vs. Buffalo):
º $89,200 - $141,800
- Jersey City, NJ:
º $105,250 - $141,800
- Colorado (depending on location e.g. Denver vs. Colorado Springs):
º $89,200 - $118,550
- Washington (depending on location e.g. Seattle vs. Spokane):
º $89,200 - $130,750
Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.
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