Animator - Vr Art Animateur - Rv Artistique
3 weeks ago
**Animator - VR Art | Animateur - RV Artistique Responsibilities**:
- Create highly realistic and emotionally engaging animations, inclusive of believable and visually appealing full-body character animations and poses, through hand-authored, tracked, and procedural systems. | Créer des animations très réalistes et émotionnellement engageantes, y compris des animations et des poses de personnages crédibles et visuellement attrayantes, par le biais de systèmes créés à la main, suivis et procéduraux.
- Act as the representative of the animation team in planning meetings, advocating for what is best for product goals. | Représenter l'équipe d'animation dans les réunions de planification, en défendant ce qui est le mieux pour les objectifs du produit.
- Work with the Art Director, Art Leadership, Product and Design to collaborate, pre-visualize, and create great animation for VR/AR and 2D media. | Travailler avec le directeur artistique, la direction artistique, le produit et le design pour collaborer, prévisualiser et créer de superbes animations pour les médias RV/RA et 2D.
- Execute and collaborate with the creative team on animations with a keen eye for quality while maintaining consistency across the entire project. | Exécuter et collaborer avec l'équipe créative sur les animations avec un œil attentif à la qualité tout en maintenant la cohérence sur l'ensemble du projet.
- Communicate with the Engineers, Tech Artists and Character Artists to develop and improve animation systems (character, facial, cinematic, procedural) that will raise the bar within the required technical constraints. | Communiquer avec les ingénieurs, les techniciens et les artistes pour développer et améliorer les systèmes d'animation (personnage, visage, cinématique, procédural) afin de relever le niveau dans le respect des contraintes techniques.
- Stay up-to-date on the latest industry trends and technologies, and use this knowledge to develop innovative animations. | Restez au courant des dernières tendances et technologies du secteur et utilisez ces connaissances pour développer des animations innovantes.
- Manage and work with multiple vendors, collaborating and providing feedback on technical and artistic solutions. | Gérer et travailler avec plusieurs fournisseurs, collaborer et fournir un retour d'information sur les solutions techniques et artistiques.
- Collaborate with stakeholders to develop task lists to ensure assignments are progressing in alignment with schedules, milestones and overall project goals. | Collaborer avec les parties prenantes pour élaborer des listes de tâches afin de s'assurer que les missions progressent conformément aux calendriers, aux étapes et aux objectifs globaux du projet.
- Demonstrate broad technical expertise crafting animation systems. | Démontrer une large expertise technique dans le domaine des systèmes d'animation.
- Demonstrate strong communication, organization, time management and prioritization skills. | Faire preuve de solides compétences en matière de communication, d'organisation, de gestion du temps et d'établissement des priorités.
- Quickly diagnose and solve issues with your cross-functional peers, collaborating and iterating based on the team's needs. | Diagnostiquer et résoudre rapidement les problèmes avec vos pairs interfonctionnels, collaborer et itérer en fonction des besoins de l'équipe.
- Be self-directed, work independently and collaboratively with team members, accurately estimate your work and expected development times while making smart tradeoffs between quality and pace. | Être autonome, travailler de manière indépendante et en collaboration avec les membres de l'équipe, estimer avec précision son travail et les délais de développement prévus tout en faisant des compromis judicieux entre la qualité et le rythme.
- Regularly provide peers and external partners artistic feedback and mentorship. | Fournir régulièrement aux pairs et aux partenaires externes un retour d'information artistique et un mentorat.
**Minimum Qualifications**:
- 5+ years experience as a game/film 3D animation artist demonstrating knowledge to create highly detailed and realistic, emotionally expressive animations. | Plus de 5 ans d'expérience en tant qu'artiste d'animation 3D de jeux ou de films, démontrant sa capacité à créer des animations très détaillées, réalistes et émotionnellement expressives.
- Experience with DCC packages such as Maya and/or 3DS Max. | Expérience des logiciels DCC tels que Maya et/ou 3DS Max.
- Solid experience with animated characters, creatures, and physically based animations. | Solide expérience des personnages animés, des créatures et des animations physiques.
- Knowledge of industry standard rigging and skinning system to deliver requested animation quality and performance. | Connaissance des normes industrielles en matière de rigging et de skinning afin de fournir la qualité et les pe
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