UI Artist

2 weeks ago


Vancouver, Canada Electronic Arts Full time

Ripple Effect, an evolution of Battlefield's DICE LA, is a Los Angeles and Vancouver-based game studio on a mission to build community-first experiences through continuous innovation and boundary breaking technology.

Our Values: We believe in an honest and transparent environment, where developers grow in our crafts. We value bold risk-taking followed by excellence through iteration. We seek developers with diverse experiences who will enrich our studio creativity.

We are looking for a creative and passionate individual to craft the best possible experience for our players through the game's user interface. You will work collaboratively with our experienced team to develop visual designs for in-game UI features such as HUD, map screen, deployment screen, vehicle and weapon UI.

**Responsibilities**:

- Create inspiring and functional high-fidelity visual designs for in-game UI.
- Work with the team to understand the player needs, motivations, behaviors in order to improve the user experience.
- Craft UI solutions to balance the interplay between player/user goals, our goals, and technical feasibility using a user-centered approach.
- Work with UX designers, UI scripters and UI engineers to deliver UI features.
- Create animations/motion designs for transitions and feedback to support the player experience.

**Skills We Look For**:

- 2+ years of experience as a UI Artist or UI Designer for console or PC games.
- Excellent graphic design skills including typography, layout, composition, iconography and color.
- High level of competence in Adobe Photoshop, Illustrator and After Effects.
- Proficient in creating animations/motion graphics using After Effects or similar software packages.
- Good technical understanding and appreciation for smart ways to create flexible, efficient and scalable UI.
- Passion for UX, information design, and creating pixel-perfect solutions.
- Experience working within a game engine to create and implement UI features.
- Experience working with Figma would be a bonus.

**Next Steps**

Ceci ne s'applique pas au Québec

BC COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

HOURLY PAY RANGES
- British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $63,350 - $98,800 CAN Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.


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