Surfacing Artist

7 months ago


Vancouver, Canada Mainframe Studios Full time

At **Mainframe Studios**, we’re creators first. We eat creative and technical challenges for breakfast and come back for more. We’ve been doing this for 25+ years, and we’re still going strong. From our artists to our technical and production folks, everyone is passionate about collaborating on some kickass projects. With partners like Mattel, Netflix, DreamWorks, Sony, Silvergate, and Nickelodeon, it's no wonder we’ve established ourselves as a creative force to be reckoned with.
- In crewing our shows, Mainframe Studios values the strength in the diversity of backgrounds, lived experiences, and identities. We welcome and encourage applicants who bring new perspectives and experiences to our teams. We strongly encourage people from BIPOC, LGBTQ2S+, and indigenous communities and those with diverse abilities to apply._

**WE WANT YOU** (and your mad skills)

We are looking for talented Surfacing Artists to join our studio. Under the guidance of the Supervisor and Leads, the Surfacing Artist creates and applies surface textures for characters, props, and environments based on the determined look and visual style of the project.
- This role will require multiple days in the office per week._

**In this role you will**:

- Under the leadership of the Surfacing Supervisor and the Leads, the Surfacing Artist Designs, creates and implements textures by using digital painting, image mapping or photographic techniques based on the determined look of a show.
- Collaborates with the lighting and shading teams to ensure techniques are being achieved and processes are followed.
- Collaborates with modeling, lighting, rigging and effects teams to troubleshoot creative and technical issues.
- Quality checks that all elements are final, approved and ready for the lighting department.
- Collaborates with compositing artists in order to manage render time required and final delivery.

**Need to have**:

- Experience in UV mapping and texture layout using Maya.
- Proficiency using a variety of rendering tools including Redshift, Arnold, Renderman, Maya, Mudbox and Substance Painter is required.
- Eye for detail and good design sense is essential.
- Experience in advanced surfacing techniques such as material development and subsurface scattering.

**Software you will use**:

- Maya
- Substance Painter

**Nice to have**:

- Degree and/or diploma in fine arts or animation or equivalent experience preferred.
- 2-3+ years of experience working in a professional environment within their discipline.
- Mainframe Studios is an Equal Opportunity Employer, which means we will not discriminate against any individual based on race, colour, sex, national origin, age, religion, marital status, sexual orientation, gender identity, gender expression, military or veteran status, disability, or any factors prohibited by applicable law. This policy applies to every aspect of employment at Mainframe Studios, including recruitment, hiring, training, advancement, and termination. We celebrate diversity and are committed to creating an inclusive environment for all employees and partners. Should you require accommodation throughout the recruitment process, please let us know your requirements when contacted._



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