Groom & Cloth Sim Artist - Unreal Engine

3 weeks ago


Vancouver, Canada IGG.com Canada Full time

IGG Canada is a premium mobile game and video production studio located at 5 East 8th Ave. Vancouver, Canada.

With spectacular views of the downtown skyline, coastal mountains, and English Bay, our new studio is spacious, high-tech, and inspiring. IGG Canada is a division of IGG (I Got Games), a global interactive digital entertainment company that specializes in the development and operation of Mobile Games. Established in 2006, IGG was founded with the aim of becoming a leading multiplayer game publisher and developer. The company has rapidly expanded its global operations, through strategic partnerships with popular gaming platforms such as Facebook, iOS, Amazon, Google Play, Kongregate, and many others. IGG currently operates studios in China, Philippines, Singapore, the U.S., and Canada (opened in 2013).If you're passionate about creating mobile games that reach millions of players around the world and are interested in becoming an integral member of our Canadian team of superheroes, we want to hear from you

Position: Groom & Cloth Sim Artist - Unreal Engine
Report to: Creative Director
Department: Video Team
Hiring Level: All levels
Contract length: Permanent with 3-month probation
Workplace: At Office

Hiring Processes:
1. Resume & Showreel/Portfolio review;
2. Art Test;
3. Interview(s);
4. Offer;
- Responsibilities:_
- Knowledge in creating long hair/ short fur/ feathers/ foliage using XGen or other equivalent toolsets.
- Set up and run simulations for shot production; troubleshoot and provide revision based on the feedback from supervisor or client.
- Model shot and/or cleans existing hair/cloth simulations
- Deliver simulated geometry to the production pipeline for further processing.
- Support pipeline animation principles, timing, and departmental interdependencies
- Pro-active and self motivated. You are able to keep an open communication and partner with the team leads on an ongoing basis regarding updates, changes, and general status updates.
- Find creative solutions to streamline the character creation workflow throughout the pipeline.
- Assist with the rigging team when needed.
- Other duties assigned by the team
- Qualifications:_
- 2+ years of experience in film/animation/game CG/VFX.
Advanced knowledge of Unreal Engine is a must.
- Advanced knowledge of Maya, experience with Houdini is preferred.
- Able to work independently with mínimal daily supervision as well as in a team environment.
- Good problem solving skills.
- A strong work ethic.
- The drive to collaborate and work as part of a team under a tight schedule.
- Bonus to have:_
- _-Experience with the rigging process, and being able to deliver a simple rig using the toolsets.

**_
Please send in a link of your most recent demo reel with a shot breakdown._**
- Compensation Package for permanent employees:_
- Comprehensive benefits after 3 months include extended health, dental, vision & prescription coverage.
- Paid Vacation + paid Sick Days: 18 days (accumulated and based on percentage earning)
- Active Living Benefits (such as fitness memberships/registration fees for team sports) reimbursed after 3 months
- Training/Development fee reimbursement after 3 months
- Dependent/Child Benefits
- Paid Holiday Closure between Christmas & New Year's week
- Paid Statutory holidays
- RRSP matching after 1 year
- Monthly Commuter Allowance after 3 months
- Monthly team lunches
- Perks for permanent employees:_
- On-site car and bike parking
- Work hours: 10 am to 6 pm with 1 hour paid lunch.
- On-Site Foosball table, table tennis, basketball game machine & pool table
- On-Site Gym
- Casual Dress Code
- Gifts for employee's children
- Snacks and drinks provided
- Random Bonus/Gifts
- Referral Bonuses


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