Technical Artist
5 months ago
Technical Artist (6 Months FTC)
**Department**: Art
**Reporting to**:Art director and Tech director
**~ The Studio**
Compulsion Games is a first-party game studio and subsidiary of Microsoft’s Xbox Game Studios, located in Montreal, Canada.
Founded by industry veterans, we have a human-first culture where we trust and respect each other, with shared love and passion for our craft. Our games have won praise for their art, music, world-building and engaging narratives. We are devoted to building experiences that feel unique and handcrafted and our programming team is here to ensure our content creators and designers are as creative as they can be. We aim to create characters with compelling, human flaws and narratives that explore heavy themes with care and empathy. Our storytelling typically has a healthy dose of darkness and comedy thrown in for good measure.
**~ Our Culture**
Compulsion Games is a quality-led studio with a humble team that enjoys experimenting with an artistic approach to making games. We like to hire people who are drawn to our core values of trust, autonomy, harmony and craftsmanship and share our vision of a studio build around them. As a team, we do not want to grow too big in order to stay true to these values as they don’t scale well.
Our team is passionately committed to both diversity and accessibility, a core value throughout the Xbox Game Studios group. Therefore, a core part of our hiring process is ensuring new hires are well-aligned in order to build a harmonious team and company. We care deeply about our team and their wellbeing, so you’d be joining a close-knit group who are creative, inclusive and care about developing one another.
**~ The Need**
We’re looking to add a talented technical artist to our human-sized tech art community, to support and participate in various technical and art activities that will benefit the rest of the studio as well as our players.
**~ The Role**
We’d like you to have some experience in the game industry, preferably working with PC and/or Console Games but other relevant experiences will be taken into consideration. With this exposure, we expect you to understand the most common technical challenges as well as the life cycle of a successful project and how to adapt with your team to each phase. True to our core values of trust and autonomy, we won't dictate your mandates but instead will empower you and your team to decide what needs to be done and how to get there. The Art director and the Tech director will be there to help you in this endeavour.
**Specific Role Requirements**:
- You are a human-focused person. As a professional, you deeply care for your colleagues and are always here to help them. Being patient and adapting your speech to the technical level of your interlocutor is a must.
- Some experience working in Games. As a veteran, we will respect your hard-learned skills and will try our best to make sure you can use your strengths daily. We will adjust the title to your seniority.
- We value people with a deep knowledge in a specific domain just as well as people with a breadth of knowledge and ability to help on many fronts.
- Experience with Unreal Engine is preferable, if not showing that you can quickly ramp up because you have solved similar problems as what we are facing is mandatory. You should have a passion for teaching and sharing your knowledge with others.
- Having experience with optimization (shaders, materials, data) is preferable.
- Having some experience with DCCs (Maya, Blender, Substance) and Profilers (Unreal Insight, Pix, renderdoc, etc) is a nice to have.
- You have a critical eye for Art and you bring strong fundamental skills like colour theory, timing, composition, balance, secondary action. As such you have a good experience adapting to various tones and art style.
- An in-depth understanding of workflows as they relate to different disciplines within the Art Department (Animation, Lighting, Characters, Environment, VFX).
- We hope you are someone who plays games regularly and understands where the bar is in terms of performance and quality in the industry.
- You always want to learn more and improve regardless of your seniority. You are the one telling us what you will learn next, not the other way around.
- We expect excellent communication skills in order to collaborate effectively with a diverse group of artists, designers and animators. It’s a very important part of the job as things often happen organically in our studio.
- We expect high levels of autonomy and proactivity as it would help you to thrive in our work culture.
- We would like you to be somebody who values the maintainability as well as the readability of your technical work (code/ node graphs) as it leads to better teamwork and collaboration within the discipline and beyond.
This is a contract (6 Months FTC) role and we can offer full-remote setups globally.**Poste** : Artiste Technique (6 Months FTC)
**Dépa
-
Technical Artist
5 months ago
Montréal, Canada Aristocrat Full time**Company Summary** Product Madness is a Global Powerhouse where the greatest mobile games and experiences are crafted by world-class talent. A top-grossing leader in free to play mobile games, we have more than 800 team members working across seven global talent hubs including London (headquarters), USA, Canada, Spain, Poland and Ukraine. With remarkable...
-
Technical Artist
2 months ago
Montréal, QC, Canada Ubisoft Full timeWhen you’re a Technical Artist at Ubi Montréal, you know you’ve done your job when the feature your team has created for a game is visually stunning while maintaining its cutting-edge performance. You strive to exceed players’ expectations of a AAA game. To achieve this, you bridge the worlds of the artist and the programmer, acting as an interpreter...
-
Technical Artist
7 months ago
Montréal, Canada Ubisoft Full timeAs a Character Technical Artist at Ubi MTL, you’ll help bring the characters in our games alive while maintaining its cutting-edge performance. To achieve this, you'll bridge the worlds of the artist and the programmer, acting as an interpreter and problem-solver. Because of you, the two will collaborate cohesively and efficiently, on budget and deadline,...
-
Technical Artist
5 months ago
Montréal, Canada Ubisoft Full timeWhen you’re a Technical Artist at Ubi Montréal, you know you’ve done your job when the feature your team has created for a game is visually stunning while maintaining its cutting-edge performance. You strive to exceed players’ expectations of a AAA game. To achieve this, you bridge the worlds of the artist and the programmer, acting as an interpreter...
-
Technical Artist
1 week ago
Montréal, QC H2Y 2R5, Canada Centre Phi Full time**Diversity, Equity and Inclusion** HR and managers involved in recruitment are committed to doing their utmost to contribute to a diverse and inclusive workforce and workplace, where systemic racism, prejudice and discrimination are not tolerated. **ABOUT PHI** **PHI**: PHI encompasses the PHI Centre, PHI Studio, artist-in-residence programs, and the PHI...
-
Technical Artist
4 months ago
Montréal, Canada KRAFTON Montreal Studio Full timeEnglish will follow below. Studio KRAFTON Montréal est un studio créé et mené par des développeurs. Nous travaillons sur un jeu basé sur une propriété intellectuelle acclamée située dans un monde fantastique médiéval. Ce jeu AAA est une expérience RPG d'action-aventure, avec un gameplay narratif et stratégique. Nous croyons qu'il est important...
-
Technical Artist
2 months ago
Montréal, QC, Canada Pixel United Full timeWe’re looking for a talented, creative and enthusiastic Tech Artist to join us on a new title that is currently in production. In this role you will report to the Tech Art Lead and work closely with Art Direction, FX, Engineering, and Production. You will be primarily responsible for content integration, Unity content assemblage, communication and...
-
Lighting Artist
5 months ago
Montréal, Canada Eidos-Montréal Full time**REPORTS TO**: LEAD TECHNICAL ARTIST **WHAT YOU WILL DO**: - Translate conceptual illustrations into real-time lighting visuals while respecting the technical limitations of the game engine; - Collaborate closely with the lead lighting artist, level designer, environments, kinematics, visual effects and technical artist to develop lighting solutions...
-
Environment Artist
5 months ago
Montréal, Canada Hasbro Full timeAt Invoke, our mission is to Have Fun Building Great Games. We believe the best games come from people who love what they do, in an environment that values them and their ideas. That’s why we make games that our younger selves used to dream about and that we would like to play (or that we still like to play). And we make sure that everyone has the...
-
Environment Artist
5 months ago
Montréal, Canada Eidos-Montréal Full time**REPORTS TO**: LEAD ENVIRONMENT ARTIST **WHAT YOU WILL DO**: - Take charge of the environment of a game level; - Creation of models and textures for architectural and organic environments; - Composition of game scenes, both architectural and organic; - Participate in the research of references corresponding to the art direction; - Ensure the consistency...
-
Tech Artist
5 months ago
Montréal, Canada Aristocrat Full time**Job Title**: Tech Artist **Summary**: We’re looking for a talented, creative and enthusiastic Tech Artist to join us on a new title that is currently in production. In this role you will work closely with Art Direction, FX, Engineering, and Production. You will be primarily responsible for content integration, Unity content assemblage, communication...
-
Artiste Technique/technical Artist
5 months ago
Montréal, Canada Unity Technologies Full timeNous croyons que la collaboration et la qualité de notre travail sont optimales lorsque nous partageons un environnement physique commun. Chez Unity, nous avons adopté une approche hybride qui favorise la cohésion et la connexion, tout en conservant les avantages de la flexibilité. Nos employés sont demandés de travailler depuis nos bureaux en moyenne...
-
Artiste Technique Personnage
5 months ago
Montréal, Canada Cloud Imperium Games Full timeEnglish below - Turbulent Games, des accomplissements extraordinaires Depuis sa création en 2020, plus de 100 personnes ont joint notre division de jeu vidéo pour sa philosophie de développement pragmatique et sans politique, son environnement humain et surtout, pour l’occasion unique de contribuer au plus grand jeu de simulation spatiale AAA. En...
-
Artiste Technique Personnage
5 months ago
Montréal, Canada Turbulent Full timeEnglish below-_ **Turbulent Games, des accomplissements extraordinaires**: - Depuis sa création en 2020, plus de 100 personnes ont joint notre division de jeu vidéo pour sa philosophie de développement pragmatique et sans politique, son environnement humain et surtout, pour l'occasion unique de contribuer au plus grand jeu de simulation spatiale AAA. En...
-
Vfx Artist
5 months ago
Montréal, Canada KRAFTON Montreal Studio Full timeEnglish will follow below. **Description d’emploi**: En tant qu'artiste VFX, vous serez responsable de créer et de mettre en place des effets visuels époustouflants en temps réel dans le jeu. Vous donnerez vie à la vision de l'équipe de conception en ce qui concerne les effets spéciaux. **Ce que vous ferez**: - Créez des effets visuels (VFX) en...
-
Environment Artist
5 months ago
Montréal, Canada Ubisoft Full time**Job Description**: As an Environment Artist (Level Artist) at Ubi MTL, you'll create captivating 3D environments within an immersive world waiting to be explored. You will be an environment architect, a visual storyteller, and an experience maker wrapped into one. Be it in a level, side mission, or piece of an open-world map, you assemble and position key...
-
Compositing Technical Director
5 months ago
Montréal, Canada Reel FX Full timeJob Summary The Compositing Technical Director (Comp TD) is responsible for the design, implementation, and maintenance of digital tools to improve and streamline the workflow of Nuke artists across the studio. As a member of the Technology team, you will work with leadership in Compositing, Matte Painting, Lighting, and FX to plan and develop tools and...
-
Vfx Artist
4 months ago
Montréal, Canada Eidos-Montréal Full time**Reports to**: Lead VFX Artist Permanent - Full-Time The team In the captivating world of video games, where imagination knows no bounds, there's an artistic field that transcends the boundaries of reality: visual effects (VFX). Are you ready to join a team of talented creators, where you can bring to life fantastic worlds and incredible visual experiences...
-
Artiste Audio
4 months ago
Montréal, Canada Electronic Arts Full timeAudio Artist **Electronic Arts**: **Montréal, Canada / Vancouver, Canada**: EA Create Audio is an award-winning and diverse team, unified through collaboration, culture and craft. We produce audio for numerous AAA and mobile games from multiple studio locations. We have a temporary, full-time opportunity for an Audio Artist who will embrace our inclusive...
-
Vfx Artist
5 months ago
Montréal, Canada Eidos-Montréal Full time**REPORTS TO**: LEAD VFX ARTIST THE TEAM In the captivating world of video games, where the imagination knows no bounds, there's an artistic field that transcends the boundaries of reality: visual effects (VFX). Are you ready to join a team of talented creators, where you can bring to life fantastic worlds and incredible visual experiences that will amaze...