Intermediate Technical Animator
6 months ago
ICON Creative Studio is Canada’s largest independently owned animation entertainment company located in the historic Gastown district of Vancouver, BC Canada with design, storyboarding, modeling, rigging, animation, technical finaling, lighting, visual effects, and compositing artists alongside creative and management teams.
Known for our quality, efficiency, and timely deliveries, ICON has partnered alongside distributors, broadcasters, and streaming platforms around the world to help create, realize and produce noteworthy content.
ICON operates from a holistic philosophy that leverages individual skill sets to maximize production efficiency on the floor while maintaining an optimal balance of creativity and quality on-screen.Why work at ICON?
At ICON we constantly invest in raising the bar of our productions and fostering our people. If you are passionate about animation and enjoy sharing success with others, we'd like to hear from you
Join the fastest growing CG Animation studio in Vancouver
Work on top feature and episodic CG franchises for leading streaming platforms (Netflix, Disney+, Apple TV+, Amazon, Peacock, Paramount+ etc.)
Work with a diverse group of artists from all over the world who have come to BC to join our expanding studio
Use all of the latest tools and softwares
We uphold a premium standard of quality across all of our productions by putting all of our resources up on screen
We hire for the long term and give artists the opportunity to grow, get promoted and take on as much responsibility as they can manage
We offer flexibility and autonomy
We facilitate requests in a timely manner
We offer direct deposit
We offer a generous benefits package
And more...**Intermediate Technical Animator**
Experience: 1-2 Years Experience in the Industry
Demo reel:
- Intermediate animation and modeling skills
- Intermediate knowledge on Maya nDynamics. Showcase understanding different aspects of Maya nCloth like light or heavy cloth, as well as cloth applied in different scenarios like wind or underwater dynamics
**Responsibilities**:
- Comfortable with Icon's rig systems
- Multi-department experience: topology, weight painting, caching
- Experience on importing/exporting animation using Studio Library or PAIE
- Knowledgeable about Maya constraints and deformers (native or pipeline)
- Understanding of most of nucleus based dynamics attributes
- Critical thinking and responsibility to solve own tasks
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