Producer

5 months ago


Montréal, Canada People Can Fly Full time

**Company Description**
People Can Fly, un des principaux studios indépendants de développement de jeux AAA, est composé d’une équipe internationale de centaines de personnes talentueuses travaillant depuis des bureaux situés en Pologne, au Royaume-Uni, aux États-Unis et au Canada, mais aussi de partout dans le monde grâce à nos programmes de télétravail.

Fondée en 2002, PCF a marqué le genre des jeux de tir avec des titres comme Painkiller, Bulletstorm, Gears of War: Judgment et Outriders. Nous sommes l’un des studios Unreal Engine les plus expérimentés de l’industrie et nous renforçons nos capacités au moyen de solutions internes, à savoir l’infrastructure PCF Framework.

Nos équipes de création travaillent actuellement sur plusieurs titres passionnants : Gemini est notre nouveau projet mené en collaboration avec Square Enix; Maverick est un jeu AAA développé en collaboration avec Microsoft; Bifrost, Victoria et Dagger sont des projets que nous réalisons selon un modèle d’auto-édition. Nous avons également un projet en phase de conception : Red; ainsi que deux projets en technologie de réalité virtuelle : Green Hell VR et Bulletstorm VR, qui est une captivante version en RV de notre jeu de tir culte.

Forte de plus de 20 ans d’expérience, PCF se lance à la découverte de nouveaux horizons. Nous avons pour but de combiner notre expertise avec la créativité des meilleurs visionnaires de l’industrie afin de travailler collectivement à la nouvelle génération de jeux d’action destinés à la communauté mondiale de joueurs.

Si vous choisissez d’entreprendre cette aventure avec nous, vous aurez l’occasion de perfectionner votre art et d’approfondir vos connaissances, en travaillant aux côtés de chefs de file de l’industrie pour offrir une expérience unique et toute nouvelle aux joueurs du monde entier.

**Le Projet Maverick **est un jeu AAA non encore annoncé développé avec Microsoft. Le développement du jeu est effectué par nos équipes européennes et nord-américaines.
- People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, Ireland, US, and Canada and from all over the world thanks to our remote work programs.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.

Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Maverick is a Triple-A game developed in collaboration with Microsoft Corporation; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model. We also have one project in the concept phase - Red; as well as two projects in VR technology - Green Hell VR and Bulletstorm VR - an exciting VR version of our cult-classic shooter.

With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.

If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry to bring a brand-new unique experience to the players worldwide.

**Project Maverick **is an unannounced AAA game developed with Microsoft. Game development is done by our European and North American teams.
- Optimiser et perfectionner les processus de développement en interne
- Collaborer étroitement avec les responsables et les directeurs pour coordonner la production des fonctionnalités de notre jeu
- Diriger les équipes de développement en mettant en avant leurs besoins et en assurant leur bien-être
- Travailler en collaboration avec d'autres producteurs pour définir des échéanciers réalistes et atténuer les risques et obstacles
- Intéragir avec les équipes internes tout au long du processus de développement, en assurant une communication fluide avec l’éditeur et les fournisseurs externes- Facilitate and improve internal development processes
- Collaborate with leads and directors to manage the production of features in our game
- Manage development teams and advocate their needs
- Work with other Producers to create realistic schedules and mitigate risks and blockers
- Collaborate with internal groups during the development process and communicate with the publisher and external vendors

**Qualifications**
- Au moins un jeu AAA multiplateforme publié en tant que producteur(-trice), de préférence avec des responsabilités marquées dans la production artistique du projet
- Minimum de 3 ans d'expérience


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