Artist - Vfx
2 days ago
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**WE MAKE FUN...FUNNER.**
We are Full Circle, and we're all about having fun and making great games that people want to play with their friends. As the developers of Skate, we are set to provide an experience that embraces and builds upon everything our community found special about the previous games. We believe in creating an inclusive world inside and outside of our games for our players and our team. As a geo-diverse studio, our team members around the globe can either work from home, in the office or a hybrid of both.
- "This position is open to qualified individuals anywhere in the Americas where EA operates as an employer."_
We are looking for an experienced **VFX Artist** to join our Skate team. This is an opportunity to join us in the early stages of development. You will report to Skate's VFX Director and work in collaboration with content creators and technical artists to bring the visual effects of skate. to life.
**Responsibilities**
- Create visual effects based on the needs of content and gameplay that meets functional and technical requirements.
- Champion best practices and art style as defined by the VFX Director and Art Director.
- Work with Technical Artists and Rendering SEs to set technical standards and production processes to guide the VFX team's work and ensure that their work achieves visual quality while also meeting performance standards.
- Create proof-of-concept work in pre-production with the intent of creating proven estimates for a VFX team to replicate in production.
- Create test case levels for performance testing to establish performance benchmarks together with Technical Artists.
- Support testing and inclusion of new VFX solutions, tools & workflows.
- Communicate technical requirements for real-time game engine visual effects systems, workflows, & tools to serve game team product goals.
- Build user stories and produce time estimates for project planning.
**Qualifications**
- At least 5+ years of cinematic/games production experience.
- Experience as VFX Artist on at least 1-2 shipped titles.
- Experienced with VFX authoring technologies, both in-game and offline.
- Experienced with tools such as Houdini or other DCC software to generate VFX source art.
- Ability to communicate with artists, engineers, managers to support technology and tool development.
- Experienced with problem solving as it pertains to testing and debugging technical issues as it relates to making functional and performant content.
- A willingness to jump into the unknown and solve new problems and resolve technical challenges and limitations.
Electronic Arts is the leading interactive entertainment company, powered by innovative technology. We create incredible experiences for millions of players around the world. But what matters most is our people who inspire us, and the world, to play. As we bring new forms of entertainment to people around the world, we need creative, collaborative, diverse and adaptable people to keep making Electronic Arts better.
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