Lead Producer

3 weeks ago


Montréal, Canada peoplecanfly Full time

Lead Producer - Remote
- Full-time
- Project: Maverick
- Department: Production
- Location: CA, Montreal (Remote/Hybrid)

**Company Description**:
**FR**

People Can Fly, un des principaux studios indépendants de développement de jeux AAA, est composé d’une équipe internationale de centaines de personnes talentueuses travaillant depuis des bureaux situés en Pologne, au Royaume-Uni, aux États-Unis et au Canada, mais aussi de partout dans le monde grâce à nos programmes de télétravail.

Fondée en 2002, PCF a marqué le genre des jeux de tir avec des titres comme Painkiller, Bulletstorm, Gears of War: Judgment et Outriders. Nous sommes l’un des studios Unreal Engine les plus expérimentés de l’industrie et nous renforçons nos capacités au moyen de solutions internes, à savoir l’infrastructure PCF Framework.

Nos équipes de création travaillent actuellement sur plusieurs titres passionnants : Gemini est notre nouveau projet mené en collaboration avec Square Enix; Maverick est un jeu AAA développé en collaboration avec Microsoft; Bifrost, Victoria et Dagger sont des projets que nous réalisons selon un modèle d’auto-édition. Nous avons également un projet en phase de conception : Red; ainsi que deux projets en technologie de réalité virtuelle : Green Hell VR et Bulletstorm VR, qui est une captivante version en RV de notre jeu de tir culte.

Forte de plus de 20 ans d’expérience, PCF se lance à la découverte de nouveaux horizons. Nous avons pour but de combiner notre expertise avec la créativité des meilleurs visionnaires de l’industrie afin de travailler collectivement à la nouvelle génération de jeux d’action destinés à la communauté mondiale de joueurs.

Si vous choisissez d’entreprendre cette aventure avec nous, vous aurez l’occasion de perfectionner votre art et d’approfondir vos connaissances, en travaillant aux côtés de chefs de file de l’industrie pour offrir une expérience unique et toute nouvelle aux joueurs du monde entier.

**EN**
Lead Producer - Remote

Project: Maverick
Department: Code
Location: Remote

People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.

Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model. We also have one project in the concept phase - Red; as well as two projects in VR technology - Green Hell VR and Thunder - a new project based on one of the IPs from the Group’s portfolio.

With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.

**Project Maverick** is a yet unannounced AAA game developed with Microsoft. The game development involves our European and North American teams.

**FR**
- Assurer la livraison d’un produit AAA, en dirigeant et en gérant le développement du projet de bout en bout.
- Se concentrer sur la qualité du projet, en travaillant en étroite collaboration avec les producteurs et les responsables pour livrer la meilleure expérience de jeu.
- Fournir du leadership à des équipes pluridisciplinaires tout en mettant en place une culture d’équipe exemplaire.
- Assumer la responsabilité pour tous les rituels de planification, pour la logistique du projet et pour la gestion des tâches.
- Gérer, suivre et rendre compte de l’avancement du projet ainsi que de la gestion des risques et de la résolution proactive des problèmes.
- Faciliter et améliorer la communication interne à travers plusieurs fuseaux horaires.
- Encadrer le personnel, gérer la qualité et les budgets des projets.
- Gérer la relation avec l’éditeur et diriger l’équipe pour répondre aux attentes de l’éditeur et des parties prenantes.
- Bâtir, approfondir et entretenir des relations commerciales essentielles à la réussite du projet.
- Bâtir et maintenir une relation de collaboration avec tous les services afin de mettre en place un processus de production parmi les meilleurs de l’industrie.
- Diriger la création et le maintien de la méthodologie et des processus de production du studio.
- Rapports de synthèse à la haute direction concernant les risques liés au projet, les mesures correctrices et l’avancement du calendrier.

**EN**
- Own deliver


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