3D Generalist, Technical Artist
6 months ago
Sago Mini is an award-winning publisher of preschool apps and toys worldwide. We are supported by a team of artists, designers, developers, product managers, thinkers, and doers devoted to play. With over 100 million downloads, three subscription services, and 40+ apps, Sago Mini brings thoughtful design to life for kids and parents worldwide.
**About the Role**
Sago Mini is seeking a seasoned 3D Generalist to collaborate with our team on creating a fun 3D cozy game experience for kids You’ll work closely with our design and development team on pipeline setup and game engine importing. We’ll count on you to enable the project’s visual direction to run optimally cross-platform and to establish our project’s 3D pipeline and best practices.
This is a hybrid position. You will be required to work in-office at our Downtown, Toronto studio at least one day a week.
**You’ll thrive in this role if you**
- Get excited from working in small, cross-discipline teams.
- Enjoy collaborating with developers on the technical side of 3D development.
- Like to solve problems and are eager to learn new things.
- Want to create beautiful, wholesome games.
**What You’ll Be Doing**
- Establishing the project's 3D pipeline and best practices.
- Collaborating with developers to ensure the project is optimized and runs at peak performance.
- Producing and maintaining rigged characters for mobile platforms.
- Build shaders and work in the game engine to bring the project's creative vision to life.
- Create guides and documentation to support optimized asset creation, texture baking/packing, UV mapping, rigging, and exporting of assets for internal team use.
- Supporting the artists with asset modeling on an as-needed basis.
**Qualifications and Skills**
- Strong knowledge of Maya or 3ds Max and complementary software/plugins.
- 4+ years of experience working in Unity or Unreal.
- Experience having at least two shipped titles on mobile, pc or console.
- A solid understanding of character rigging, skinning and basic animation.
- Demonstrates strong communication, organization, time management and prioritization skills.
- An ability to clearly convey technical information to both developers and artists.
- Excellent problem-solving skills.
- Responsible for establishing the project 3D pipeline and asset creation processes.
- Knowledge of mobile optimization techniques for asset creation, texturing and material construction, quality control, and scene assembly.
- Strong understanding of topology, polycount budgets, and reducing draw calls.
- Experience working with artists in a wide range of styles, with an emphasis on stylized game art.
**Nice to Haves**
- Experience in Python, C#, and/or MEL.
- Experience using Git/Version Control.
- Knowledge of environment lighting techniques and practices.
- Experience designing for children and/or families.
**About the Process**
- If you’re moving ahead, we’ll book a call to learn more about your experience.
- If your first call goes well and you have the skills we’re looking for, you’ll meet with the hiring team for another interview round.
- If that goes well, we’ll send you a short homework assignment to get a better feel for your skillset.
- If the assignment goes well, we’ll book a meeting with you and the team you’ll work closely with prior to making a decision.
Based in Toronto, Sago Sago Toys of Spin Master Limited a leading global children’s entertainment company that creates, designs and manufactures a diversified portfolio of innovative toys, games, products and entertainment properties. We hire humble, collaborative, and ambitious people who care about doing great work. Sago Mini is an equal opportunity employer. We value diversity at our company.
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