Technical Artist: Animation
2 weeks ago
Job reference
- 4706587003
- Company Name
- Rockstar Games San Diego & Toronto
- Salary
- Competitive
- Location
- Oakville, Canada
- Country
- Canada
- Industry sector
- Art
- Job start date
- ASAP
- Posted date
- 23/05/2023
- Experience Level
- Mid-Senior Level
- Job type
- Permanent | Full Time
- Remote / Hybrid
- No
At Rockstar Games, we create world-class entertainment experiences.
A career at Rockstar Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated and inclusive environment where you can learn, and collaborate with some of the most talented people in the industry.
Rockstar Games is looking for an experienced and passionate Technical Artist focused on Animation to help research and develop new technology for future titles as well as improve on existing technology and tools. This role will involve the development of new approaches and workflows within the scope of animation including core animation as well as facial motion capture (facial animation, tracking, and recognition). A person taking on this role will also be involved in improving pipelines currently in place as well as managing workflows for the very large number of files and assets that make up our games.
**WHAT WE DO**
- Collaborate with tech art team(s) to build, maintain, and improve tools across multiple pipelines.
- Interact closely with gameplay, cinematic, and facial animation teams to support all efforts.
- Support rigging and animation pipelines, including ongoing investigation to improve facial rig and animation solving solutions.
- Work alongside animation programmers on developing and improving runtime solutions.
- Continually innovate while solving technical problems throughout all phases of production.
**RESPONSIBILITIES**
- Work closely with animators, automation, and other TAs to create tools and improve pipelines.
- Help develop and build on the facial animation and recognition pipeline.
- Manage facial pipeline and be heavily involved in working with face assets from motion capture.
- Develop automated solutions to help process large amounts of animation data more efficiently.
- Create production tools to support new pipelines and future tech.
- Write documentation for pipelines/tools created.
- Stay current with and research new technology solutions.
**QUALIFICATIONS**
- Experience using 3D DCC software (Motionbuilder and/or Maya preferred).
- Strong programming skills in Python.
- Familiarity with coding UI using PySide/Qt.
- Experience creating tools for animators.
- Enthusiasm for R&D/future tech development.
- Strong communication, self-management, and organizational skills.
- Effective time management skills to meet deadlines.
**PLUSES**
- Experience with facial animation, facial motion capture, and/or facial tracking.
- Experience using source control software (such as Perforce or Git).
- Solid foundation in math (specifically 3D math).
- Strong knowledge of character setup and good rigging standards.
- C#/C++ programming skills.
- Experience using MongoDB/SQL.
**HOW TO APPLY**
Rockstar is proud to be an equal opportunity employer, and we are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.
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