Technical Artist

3 weeks ago


Oakville, Canada Rockstar Games San Diego & Toronto Full time

Job reference
- 4175129003
- Company Name
- Rockstar Games San Diego & Toronto
- Salary
- Competitive
- Location
- Oakville, Canada
- Country
- Canada
- Industry sector
- Art
- Job start date
- ASAP
- Posted date
- 02/04/2023
- Experience Level
- Mid-Senior Level
- Job type
- Permanent | Full Time
- Remote / Hybrid
- No

At Rockstar Games, we create world-class entertainment experiences.

A career at Rockstar Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated and inclusive environment where you can learn, and collaborate with some of the most talented people in the industry.

Rockstar Toronto is looking for a passionate and talented Technical Artist to help develop and support our titles.

This is a full-time permanent position based out of Rockstar's unique game development studio in Oakville.

**WHAT WE DO**
- Bring innovation and resolution to technical problems and challenges throughout Art production, through the entire development cycle (across multiple platforms).Create and maintain tools that improve our Art creation/editing workflows.
- Provide general support for the Art team and document/share solutions and knowledge.
- Proactively use knowledge and experience to identify and solve problems before they affect the Art pipeline.
- Work closely with fellow Technical Artists as part of wider global team working on interconnected tools and systems.
- Collaborate and communicate with other departments (aside from the Art department) such as Tools and Runtime (Engine).

**RESPONSIBILITIES**- Create tools within 3DS Max/Houdini/Substance/Photoshop to support and push forward workflows across the various disciplines of Art.
- Write standalone tools/systems (in C#/WPF and/or Python) to connect various DCCs and in-house tools together into a cohesive Art pipeline.
- Create HDAs to help with procedural creation of artwork where possible.
- Develop our Automation systems and write new behaviour to support ongoing Art development across multiple projects.
- Push forward Technical Art processes and standards to improve our ability to deliver quality tools and pipelines; code building, CD/CI, unit testing.
- Write documentation for pipelines / tools created.
- Stay current with latest technologies and ongoing research in the field to help keep our Art tools and pipelines at the cutting edge.

**QUALIFICATIONS**
- A relevant degree or professional experience in the game industry as a Technical Artist or similar / related position.
- In the absence of the above; videos or an online portfolio with relevant examples of your work will be required so we can assess your skillset.

**SKILLS**
- Ability to write tools within DCC packages or standalone.
- Understanding of using DCC packages to create game art.
- Strong problem-solving skills and ability to think outside the box.
- Comfortable working in an IDE and debugging.
- Strong communication, self-management, and organizational skills.
- Effective time management skills to meet deadlines and milestones.

**PLUSES**
- Professional experience developing pipelines and creating tools.
- Art scripting/tool creation experience within 3DS Max, Houdini, Substance Painter.
- Experience with C# and.NET Core/Framework.
- Experience with Python(standalone or within the context of a relevant DCC).
- Experience programming C++plugins 3DS Max, Houdini or similar DCCs for art.
- Experience using source control software (i.e. Perforce, Git) and working on a code base collaboratively.
- Experience working with WPF, XAML, and the MVVM.
- Professional experience producing video game art / assets.
- Experience with QT(PySide/PyQt or C++) and Model/View pattern.
- Experience with NoSql (MongoDB/Elastic) or relational/Sql databases.
- Professional experience working and developing in a multi-platform, multi-project environment.
- Professional experience working in a large team spread across multiple locations and timezones.
- Experience using other game engines (e.g. Unreal/Unity or proprietary).
- Solid foundation in 3D math.

**HOW TO APPLY**

Rockstar is proud to be an equal opportunity employer, and we are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.



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