Artiste FX

2 weeks ago


New Canada NS Swoon Full time

Artiste en Effets Visuels (VFX) Contrat : dès que possible jusqu’au 31 mars 2026 (Possibilité de prolongation)
Lieu : Ville de Québec (hybride) / Télétravail

Travailler en étroite collaboration avec la direction artistique et les équipes multidisciplinaires afin de saisir la vision créative.
Accueillir le feedback avec humilité tout en proposant avec confiance des solutions visuelles et techniques audacieuses.
Expérimenter de nouveaux outils et processus pour améliorer la qualité et l’efficacité (Niagara, Blueprints, etc.)

Concevoir, produire et peaufiner des effets visuels de haute qualité — particules, shaders, textures, matériaux, et plus encore.
Intégrer les effets dans Unreal Engine avec précision, en respectant les contraintes de performance et les objectifs de framerate sur console.
Partager votre expertise sur les pipelines, Unreal Engine 5, Niagara, Data Tables et Blueprints afin d’aider l’équipe artistique et technique à progresser.
Simplifier des concepts techniques complexes pour assurer une communication claire auprès des collaborateurs non techniques.

3 à 5 ans d’expérience en VFX dans l’industrie du jeu vidéo.
~ Solide maîtrise d’Unreal Engine 5, incluant Niagara, Blueprints et Data Tables.
~ Expérience pratique avec des outils 3D tels que Houdini (atout majeur), Maya, 3ds Max, Substance, etc.
~ Compréhension approfondie des pipelines 2D/3D, des principes de Tech-Art et de l’optimisation de performance.
~ Esprit flexible et curieux, excellentes capacités de résolution de problèmes, forte autonomie.
~ Excellentes compétences en communication, en français et en anglais.


Intérêt marqué ou spécialisation en Tech-Art (rigging, éclairage, création d’outils).
Connaissance de langages de programmation (C#, Python, MEL Script, MaxScript, JavaScript)

___________________________________________________________________________________________________

Visual Effects (VFX) Artist
Contract: asap until March 31st, 2026 (possibility of extension)
Location: Quebec City (hybrid)/Remote

Work closely with Art Direction and multidisciplinary teams to capture the creative vision.
Embrace feedback with humility while confidently suggesting bold visual and technical solutions.
Experiment with new tools and processes to enhance quality and efficiency (Niagara, Blueprints, etc.).

Design, build, and polish high-quality visual effects—particles, shaders, textures, materials, and more.
Integrate effects into Unreal Engine with precision, ensuring they meet console performance and framerate targets.
Share knowledge on pipelines, Unreal Engine 5, Niagara, Data Tables, and Blueprints to help teammates level up.
Break down complex technical concepts into simple explanations for non-technical collaborators.

3–5 years of VFX experience in the video game industry.
~ Strong foundation in Unreal Engine 5 , including Niagara, Blueprints, and Data Tables.
~ Hands-on experience with 3D software such as Houdini (major asset), Maya, 3ds Max, Substance, etc.
~ Solid understanding of 2D/3D pipelines, Tech-Art principles, and performance optimization .
~ A flexible, curious mindset with strong problem-solving abilities and autonomy.
~ Excellent communication skills in English and French .


Bonus Skills
Specialized interest in Tech-Art (rigging, lighting, tooling).
Programming knowledge (C#, Python, MEL Script, MaxScript, JavaScript).


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