UX Designer
4 days ago
Company Description Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown Job Description As a Gameplay UX Designer at Ubisoft, you'll be the glue that binds game design, UI, sound, VFX, and other feedback channels to create a seamless and engaging experience. You’ll make sure content is communicated clearly and navigation flows intuitively, so that players can fully immerse themselves in gameplay. Throughout the user-centric development process, you’ll focus on the game as a whole while considering the impact of every design choice. As a creative problem-solver, you’ll come up with solutions to prevent any (frustrating) discontinuity in the player experience. You’ll smooth out any unwanted friction that stands between our players and the enjoyment they are – and should always be – having. What You’ll Do Partner with ergonomists and the user research team to get a clear picture of player behaviours, goals, motivations, values, needs, etc. Develop the overall core gameplay experience (flow, layout, logic, navigation, controls, feedback, etc.). Design the onboarding experience to ensure a smooth learning process. Build prototypes and wireframes to test concepts, explore opportunities, and look for pain points. Collaborate with interdependent teams (audio, art, animation, narrative, game design, level design, etc.) to support game features. Work (very) closely with UI artists and game designers to balance usability and functionality with visual appeal. Adapt your designs based on play test results and comments from cross-functional teams. Stay up to date on interaction design best practices + promote them across the studio. Qualifications A college diploma in Game Design, Computation Arts, or equivalent (undergraduate degree an asset) At least 2 years of experience in UX, game design, level design, or related experience Experience with the Adobe Suite (Photoshop, Illustrator, and InDesign) and prototyping tools (e.g. Axure RP) Understanding of interface & interaction design, information & product architecture, and research techniques A highly collaborative, creative, empathetic, and innovative spirit Ability to accept feedback and adapt to it Excellent problem-solving, organizational, communication, interpersonal, and presentation skills A keen eye for even the subtlest of details + a passion for video games Knowledge of gameplay programming, a huge plus What To Send Our Way Your CV highlighting your education, experience, and skills Samples of your best designs (attach files or send us a link to your personal website or online portfolio) Additional Information We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Please note that some roles are fully office-based and are not eligible for hybrid working. Seniority level Mid-Senior level Employment type Full-time Job function Design Industries Entertainment Referrals increase your chances of interviewing at Ubisoft Quebec City by 2x We’re unlocking community knowledge in a new way. Experts add insights directly into each article, started with the help of AI. #J-18808-Ljbffr
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