Assistant Technical Art Director
3 weeks ago
MUST BE LEGALLY ABLE TO WORK IN CANADA AND BE BASED IN THE PROVINCE OF QUEBEC English below Nous sommes un studio de développement de jeux de premier plan composé de vétérans de l'industrie du jeu. Nous travaillons sur un jeu basé sur une propriété intellectuelle acclamée située dans un monde fantastique médiéval. Ce jeu AAA est une expérience RPG d'action-aventure à la troisième personne, avec un gameplay narratif et stratégique. Chez KRAFTON Montreal, nous croyons qu'il est important de s'amuser tout en créant des expériences mémorables, en étant fiers de notre travail et en respectant les contributions de chacun. Description de poste Le/la Directeur.trice adjoint.e de l’art technique joue un rôle clé dans la liaison entre l’art et la technologie afin d’assurer la qualité visuelle et la performance technique du jeu. En appui au Directeur de l’art technique, cette personne contribue à définir les pipelines, outils, shaders, effets visuels et fonctionnalités graphiques nécessaires pour concrétiser la vision créative du studio. Il/elle sera également responsable de maintenir la performance, la stabilité et l’évolutivité sur l’ensemble des plateformes, tout en encadrant et en mentorant les équipes d’art technique et d’effets visuels (VFX). Cette personne est à la fois un.e expert.e technique et un.e leader collaboratif.ve, capable de résoudre des problèmes complexes et de guider les artistes et les ingénieurs afin de livrer des visuels époustouflants et techniquement solides. Responsabilités Soutenir le Directeur dans la direction, la supervision et la croissance des équipes d’art technique et de VFX. Favoriser la collaboration entre les équipes d’Art, d’Ingénierie et de Design afin d’assurer une cohérence entre les objectifs visuels et les contraintes techniques. Participer à la définition et au maintien des pipelines, flux de production et standards techniques pour l’art et les effets visuels. Guider la création et l’optimisation des shaders, matériaux, maillages et effets visuels pour les environnements, personnages, interfaces et éléments de gameplay. S’assurer que les outils, la documentation et les processus soutiennent une création de contenu efficace et évolutive. Évaluer, prototyper et mettre en œuvre de nouvelles technologies, fonctionnalités graphiques et solutions techniques visant à améliorer la fidélité visuelle et la performance. Diagnostiquer et résoudre des problèmes techniques complexes liés à la production artistique, aux flux de travail et à l’intégration des assets. Collaborer avec les programmeurs de rendu et de moteur pour optimiser la performance graphique sur toutes les plateformes. Garantir que les assets artistiques et les effets visuels respectent les contraintes du moteur, les budgets de mémoire/performance et les exigences techniques des plateformes. Travailler en étroite collaboration avec les équipes d’Art, d’Animation, d’Éclairage, de Rendu et de Moteur afin de maintenir une cohésion visuelle et technique. Communiquer les limites techniques, les compromis et les solutions de manière claire et concrète auprès des équipes techniques et non techniques. Qualifications et expérience Plus de 10 ans d’expérience dans le développement de jeux vidéo en art technique, VFX, graphisme ou dans un rôle similaire. Solide expérience pratique avec Unreal Engine. Excellente compréhension du rendu en temps réel, des shaders, des matériaux et des systèmes de VFX. Maîtrise des outils pertinents : Houdini, Niagara, Maya/3DS Max, Substance, Perforce, etc. Expérience dans la conception ou l’amélioration de pipelines, d’outils et de flux de production artistique. Compétences avancées en débogage, profilage et optimisation (GPU/CPU, mémoire, draw calls, shaders). Capacité démontrée à diriger, encadrer et soutenir une équipe créative et technique performante. Expérience confirmée sur des productions AAA ou de grande envergure. Connaissance de langages de script ou de programmation (Python, HLSL/GLSL, C#, C++). Expérience en développement multiplateforme (PC et consoles). Excellentes compétences en communication et en collaboration, avec la capacité de relier les disciplines créatives et techniques. Esprit orienté solution , capable d’équilibrer vision artistique et contraintes techniques. Bilingue (anglais-français). Studio KRAFTON de Montréal s’engage à cultiver un environnement de travail qui respecte toutes les différences et qui encourage chacun.ne à se sentir inclus.e et valorisé.e. Nous offrons des opportunités d'emploi égales à tous les employés et candidats à l'emploi et interdit toute discrimination et harcèlement de quelque nature que ce soit, sans distinction d’âge, de couleur, de religion, de sexe, d'origine nationale, de statut de handicap, d'orientation sexuelle, d'identité ou d'expression de genre ou toute autre caractéristique protégée par les lois applicables. Notre objectif est de fournir un lieu de travail respectueux qui vous permettra de vous épanouir tant dans au travail que dans la vie. Chez Studio KRAFTON Montréal nous souhaitons que nos membres soient aux commandes de leur travail, depuis la conception et à travers toutes les étapes de la production, tout en leur offrant les meilleures conditions de travail et des avantages qui ont un impact positif sur leur vie. Cela inclut: Benefits Being truly hybrid: meaning you choose if you work remotely all the time (in the province of Quebec), if you wish to come to the studio a couple of days or all the time. Generous RRSP employer contributions; Health, dental & wellness coverage including telemedicine; Personal & wellness days; OPUS subsidy. About Krafton Montreal We are a leading game development studio composed of veterans of the game industry. We are working on a game based on an acclaimed intellectual property set in an enthralling medieval fantasy world. This game is an AAA third-person action-adventure RPG experience, with a rich narrative and strategic gameplay. At our company, we believe in having fun while creating memorable experiences, being proud of our work, and showing respect for each other's contributions. Job Description The Assistant Technical Art Director plays a key role in bridging art and technology to ensure the visual quality and technical performance of the game. Supporting our Technical Art Director, this role helps define pipelines, tools, shaders, visual effects, and graphic features to achieve the studio’s creative vision. In addition it will be critical to maintain performance, stability, and scalability across platforms as well as oversee and mentor the Technical Art and VFX teams. This person is both a technical expert and a collaborative leader who thrives in problem-solving, guiding artists and engineers to deliver stunning visuals that are technically robust. Key Responsibilities Support the Director in leading, supervising, and growing the Technical Art and VFX teams. Facilitate collaboration between Art, Engineering, and Design to maintain alignment on visual goals and technical constraints. Assist in defining and maintaining art and VFX production pipelines, workflows, and technical standards. Guide the creation and optimization of shaders, materials, meshes and visual effects across environments, characters, UI, and gameplay. Ensure that tools, documentation, and processes support efficient content creation at scale. Evaluate, prototype, and implement new technologies, tools, and graphical features to enhance visual fidelity and performance. Diagnose and resolve complex art-related technical issues, workflow bottlenecks, and integration challenges. Collaborate with rendering and engine programmers to optimize graphical performance across platforms. Ensure VFX and art assets meet engine constraints, memory/performance budgets, and platform technical requirements. Work closely with Art, Animation, Lighting, Rendering, and Engine teams to maintain visual and technical cohesion. Communicate technical limitations, trade-offs, and solutions in a clear and actionable way to both technical and non-technical team members. Qualifications & Experience 10+ years of experience in video game development in Technical Art, VFX, Graphics, or similar role. Strong hands‑on experience with Unreal Engine Solid understanding of real‑time rendering, shaders, materials, and VFX systems. Proficiency with relevant tools: Houdini, Niagara, Maya/3DS Max, Substance, Perforce etc. Experience building or improving pipelines, tools, and art workflows. Strong debugging, profiling, and optimization skills (GPU/CPU, memory, draw calls, shaders). Demonstrated ability to lead, mentor, or support a high‑performance creative/technical team. Experience working on AAA or large‑scale game productions. Knowledge of scripting or programming languages (Python, HLSL/GLSL, C#, C++). Multi‑platform development experience (PC + consoles). Strong communicator and collaborator able to bridge creative and technical disciplines. Solution oriented mindset with the ability to balance artistic vision and technical constraints Bilingual (English-French) Studio KRAFTON Montreal is committed to cultivating a work environment that respects all differences and encourages everyone to feel included and valued. We provide equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to age, race, color, religion, sex, national origin, disability status, sexual orientation, gender identity or expression or any other characteristic protected by applicable laws. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life. At Studio KRAFTON Montréal we want our team members to have ownership of their work from conception all the way through production while providing them with the best working conditions and benefits that have a positive impact on their lives. This includes: Benefits Being truly hybrid: meaning you choose if you work remotely all the time (in the province of Quebec), if you wish to come to the studio a couple of days or all the time; Generous RRSP employer contributions; Health, dental & wellness coverage including telemedicine; Personal & wellness days; OPUS subsidy. #J-18808-Ljbffr
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Technical Art Director
3 weeks ago
Montreal, Canada Reflector Entertainment Full timeJoin to apply for the Technical Art Director role at Reflector EntertainmentDescription De l Offre d EmploiIf you are skilled at bridging the gap between a game's artistic vision and its technical implementation, join us! You will use your technical expertise, project management, and leadership skills to guide our team in transforming the artistic direction...
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Assistant Technical Art Director
2 days ago
Montreal, Quebec, Canada Studio KRAFTON Montréal Full time $90,000 - $120,000 per yearMUST BE LEGALLY ABLE TO WORK IN CANADA AND BE BASED IN THE PROVINCE OF QUEBEC **English belowNous sommes un studio de développement de jeux de premier plan composé de vétérans de l'industrie du jeu. Nous travaillons sur un jeu basé sur une propriété intellectuelle acclamée située dans un monde fantastique médiéval. Ce jeu AAA est une expérience...
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Director, Technical Art
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Director, Technical Art
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Montreal, Canada Epic Games Full timeWHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award‑winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means...
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Technical Art Director
3 weeks ago
Montreal, Canada Studio KRAFTON Montréal Full timeA leading game development studio in Montreal is seeking an Assistant Technical Art Director to bridge the gap between art and technology. The ideal candidate has over 10 years of experience in video game development, strong knowledge of Unreal Engine, and a proven track record in leading technical teams. This position offers a hybrid work model, generous...
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Technical Art Director
3 weeks ago
Montreal, Canada Studio KRAFTON Montréal Full timeA leading game development studio in Montreal is seeking an Assistant Technical Art Director to bridge the gap between art and technology. The ideal candidate has over 10 years of experience in video game development, strong knowledge of Unreal Engine, and a proven track record in leading technical teams. This position offers a hybrid work model, generous...
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Technical Art Director
2 weeks ago
Montreal, Canada Ubisoft Montréal Full timeOverviewAs a Technical Art Director at Ubisoft Montréal, you have the highest-level understanding of what our tech can do, can’t do, yet could do, plus visibility on the project as a whole. You’re responsible for providing expert insight, tools, and support to steer a game – and its creators – towards success. You’ll collaborate with other...
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Assistant Technical Art Director
3 weeks ago
Montreal, Canada Studio KRAFTON Montréal Full timeAbout Krafton Montreal We are a leading game development studio composed of veterans of the game industry. We are working on a game based on an acclaimed intellectual property set in an enthralling medieval fantasy world. This AAA third‑person action‑adventure RPG features a rich narrative and strategic gameplay. At KRAFTON Montreal we believe in having...
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Assistant Technical Art Director
3 weeks ago
Montreal, Canada Studio KRAFTON Montréal Full timeAbout Krafton Montreal We are a leading game development studio composed of veterans of the game industry. We are working on a game based on an acclaimed intellectual property set in an enthralling medieval fantasy world. This AAA third‑person action‑adventure RPG features a rich narrative and strategic gameplay. At KRAFTON Montreal we believe in having...
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Technical Art Director
2 weeks ago
Montreal, Canada Ubisoft Full timeJob DescriptionAs a Technical Art Director at Ubi MTL, you have the highest-level understanding of what our tech can do, can’t do, yet could do, plus visibility on the project as a whole. You’re responsible for providing expert insight, tools, and support to steer a game – and its creators – towards success.Collaborating with other directors in the...