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Senior Lighting Artist
4 months ago
Headquartered in Montreal, Behaviour has more than 1,300 employees worldwide with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). This role is part of our business unit working on original games. These teams focus on the creation, development, and maintenance of Behaviour-owned IPs such as Dead by Daylight and Meet Your Maker and other unannounced titles in development.
At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. Basically, we respect and appreciate each other no matter who we are
Behaviour is seeking a Senior Lighting Artist to join our talented Dead by Daylight team. If you have experience producing games across various platforms, we want you to be a key contributor to our exciting project. Your autonomy, resourcefulness, and keen eye for detail in balancing game design with artistic vision will significantly impact the visual quality of our game.
In this role you will:
- Work with the technical and art teams to develop the visual style and validate the quality of the lighting;
- Study the game documentation to understand the experience we want to offer our players;
- Define workflows and create visual benchmarks;
- Be familiar with visual references to respect the project’s artistic direction, and make suggestions regarding atmosphere and lighting;
- Design lighting systems that will support the visual style and gameplay;
- Maintain a consistent level of quality while respecting artistic and technical constraints;
- Provide feedback on developing lighting pipelines and tools by tracking and reporting progress regularly.
- Professional experience designing lighting for games;
- Strong understanding of art fundamentals and design including composition and colour theory;
- Strong understanding or PBR and PBL fundamentals;
- Solid technical knowledge of how to create runtime lighting in game engines;
- Good communication skills in French and in English.