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    1 week ago


    Vancouver, British Columbia, Canada Electronic Arts Full time

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Technical Artist

3 months ago


Vancouver, Canada Electronic Arts Full time
Technical Artist 2 ( EA Create Technical Art) EA Create

EA Create is a collective of content production teams partnering with EA Studios game teams to bring outstanding visuals, audio and technology to life. Our teams consist of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We’re a diverse team that is unified through collaboration, culture and craft.

Technical Art

Technical Art is the bridge between the art and programming departments, with the capability to understand the nuances of art creation and technical code. Creating pipelines and tools to improve overall efficiency for all departments they're connected to.

Technical Artist 2

Technical Artists help solve complex technical problems that arise during the production process, while ensuring that the artistic vision is not compromised. You will report to the Capture TA Lead and partner with the project team to work on solutions. Your responsibilities will include creating tools that enhance artists' workflows, optimizing content for performance and platform limitations, and collaborating with engineers on features.

Help define and develop a series of in-app tools and extensions for the MotionBuilder team. Focusing on improving solving, custom constraints and batch processing. Optimizing MotionBuilder code performance using C++ and pipeline features with pyfbsdk. Familiarity with various Motion Capture systems is a big plus, including Vicon (live and post), XSENS, Stretch Sense gloves and Faceware.

Work with the Technical Art team and MotionBuilder artists to identify future development opportunities and define the impact to the department. Prototype new ideas and produce vertical slices for evaluation and discussion. Collaborate with various departments across EA to integrate cross-department tools in development with our internal partners.

Responsibilities:
  • Develop custom tools, scripts and plugins for MotionBuilder to streamline and enhance artist workflows.
  • Expand proprietary asset management Framework integrations.
  • Internal toolset management, including troubleshooting artist issues and debug new issues as development progresses.
  • Work with the MotionBuilder artists to RnD new workflows and produce vertical slices to test them out for evaluation.
  • Roll-out DCC version updates and handle tool migrations / porting.
  • Build scalable tools and scripts that operate both on the processing farm and locally on artist machines.
  • Document processes and tool usage using Confluence.
Qualifications:
  • 5+ years experience writing tools in MotionBuilder.
  • Solid programming skills in C++, Python and PySide.
  • Extensive knowledge of code base management.
  • Expertise in retargeting workflows (ex. HumanIK).
  • Shipped Game Titles or VFX / Feature Animation.
  • Expertise in MotionBuilder.
  • Familiarity with Maya or other DCC.
Bonus:
  • Knowledge of 3D math, physics and computer graphics principles.
  • Batch processing with Houdini.
  • CI dCD with Gitlab.
  • Autodesk Flow (Shotgrid) pipelines.
  • Experience with Perforce, Atlassian Confluence, Coda, or similar tools.
  • Advanced 3D rigging knowledge.
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