Electronic Arts hiring Senior Concept Artist, Canada Electronic Arts

24 hours ago

Vancouver, Metro Vancouver Regional District, Canada Festybay Full-time $114,000 - $156,000 Contract

Electronic Arts (EA) and the powerhouse team at Ripple Effect are seeking a world-class Senior Concept Artist to help define the next era of the Battlefield franchise. This role is a cornerstone of the visual development pipeline, tasked with shaping the visual identity of immersive worlds, high-tech hardware, and iconic characters for the most ambitious launch in franchise history.

As a Senior Artist within the newly unified Battlefield Studios— a collaborative force including DICE, Criterion, and Motive—you will lead by example, utilizing a hybrid workflow of 2D illustration and 3D modeling to establish a photo-realistic creative vision. This is a chance to leave your mark on a storied franchise with over 100 million players and a legacy of uncompromising tactical warfare.

Job Overview: Senior Concept Artist

  • Company Name Electronic Arts (EA) Studios – Ripple Effect
  • Franchise / Project Battlefield Universe (Inc. Battlefield 6 & REDSEC)
  • Job Title Senior Concept Artist
  • Location Vancouver (Great Northern Way), BC, Canada
  • Work Model Hybrid (Studio Presence & Remote Flexibility)
  • Employment Type Full-time / Regular Employee
  • Reporting Line Art Line Director

Compensation & Comprehensive Benefits as Senior Concept Artist

Electronic Arts believes that world-class talent should be met with world-class support. The compensation package is holistic, focusing on financial, emotional, and physical well-being.

  • Annual Salary Range $114,300 – $156,200 CAD (BC Specific)
  • Vacation 3 weeks per year (starting), plus 10 sick days
  • Family Leave 100% base salary top-up for Maternity (12 wks) & Parental (4 wks)
  • Retirement Competitive Retirement Plan for regular full-time employees
  • Insurance Extended Health, Dental, Vision, Life, and Disability coverage
  • EA Perks Complimentary games, mental well-being support, and learning space

The Mission: Defining the Connected Battlefield Universe

The Battlefield franchise is entering its most expansive chapter yet. We are building a connected universe that spans across multiple titles, including the highly anticipated Battlefield 6 and the groundbreaking Battlefield REDSEC.

At Ripple Effect, our culture is built on the idea that “everyone is part of the story.” We are a team where creativity thrives and ideas matter. As a Senior Concept Artist, you won’t just be drawing assets; you will be problem-solving the “unknown.” You will partner with Creative and Design Directors to explore new locales, tactical hardware, and character archetypes that stay true to the unique DNA of Battlefield— all-out warfare, destruction, and immersion.

Detailed Job Description for Senior Concept Artist

The Senior Concept Artist is a “Lead by Doing” role. You are not responsible for administrative tasking; instead, your primary focus is the creation of high-fidelity visual targets that inspire the entire development team. You will use every tool at your disposal—from classical painting and photobashing to 3D block-outs in Unreal Engine or Blender—to prove that a concept works both aesthetically and functionally.

Key Responsibilities

1. Visual Target & Mood Creation

  • Creative Vision: Develop “hero” illustrations that establish the mood, tone, and lighting for new maps and environments.
  • Stylistic Evolution: Collaborate with Art Directors to refine style guides, ensuring that every asset produced—whether in-house or externally—feels like it belongs in the Battlefield universe.

2. Asset Design & Readability

  • Blueprint Ready: Create detailed, readable designs for characters, props, weapons, and vehicles. Your work must be clear enough for 3D Environment and Character Artists to translate into game-ready assets without ambiguity.
  • Industrial Design: Apply a functional, “tacticool” lens to hardware. If you design a vehicle or a weapon, it should look like it functions realistically within the game’s world.

3. Level & Environment Partnership

  • Paint-overs: Work directly with Level Designers to provide paint-overs of existing “grey-box” or low-poly geometry. This helps environment artists understand the final intended texture, story, and detail of a space.
  • Research & Iteration: Conduct extensive research into military locales, modern architecture, and futuristic hardware to ensure authenticity.

4. External & Leadership Support

  • Vendor Collaboration: Draft creative briefs for external partner studios. You will provide constructive artistic feedback and “redl