Gameplay Programmer

3 days ago


Toronto, Ontario, Canada Behaviour Interactive Full time

Headquartered in Montreal, Behaviour has more than 1,300 employees worldwide with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). This role is part of our business unit working on original games. These teams focus on the creation, development, and maintenance of Behaviour-owned IPs such as Dead by Daylight and Meet Your Maker and other unannounced titles in development.

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. Basically, we respect and appreciate each other no matter who we are

Behaviour Interactive is partnering with Haenir Studio to develop and publish their hotly anticipated debut IP, Blight: Survival . The game takes place in the no man's land between two desperate kingdoms locked in a ceaseless war. Within this realm of death and decay, a new strain of Blight has erupted from the remains of the fallen. Fed and strengthened by the blood that's been spilled, it rapidly spreads – turning man into monster.

In this role you will:
  • Maintain features and ship quality C++ code;
  • Maintain and expand the gameplay systems.
  • Design and implement complex gameplay systems;
  • Analyze performance bottlenecks and provide mitigations;
  • Provide guidance and mentorship to more junior team members.
  • Develop a deep understanding of the interconnections between game systems;
What we're looking for:
  • 5+ years of gaming industry experience or 8+ years of software industry experience;
  • 3+ years of C++ experience;
  • Unreal Engine experience.
  • Great written and spoken communication skills;
  • Great understanding of 3D math and debugging;
  • Great understanding of performance;
  • Passion for problem-solving;
  • Bonus: One or more shipped console game(s);
Dans ce rôle, vous devrez:
  • Maintenir les fonctionnalités et livrer du code C++ de qualité ;
  • Maintenir et développer les systèmes de jeu;
  • Concevoir et mettre en œuvre des systèmes de jeu complexes;
  • Analyser les goulets d'étranglement en matière de performances et proposer des solutions pour y remédier;
  • Guider et encadrer les membres plus juniors de l'équipe.
  • Développer une compréhension approfondie des interconnexions entre les systèmes de jeu;
Ce que nous recherchons:
  • Au moins 5 ans d'expérience au sein de l'industrie du jeu ou au moins 8 ans dans l'industrie du logiciel ;
  • Minimum de 3 ans d'expérience avec C++ ;
  • Expérience avec Unreal Engine
  • Excellentes aptitudes pour la communication écrite et orale ;
  • Excellente compréhension des mathématiques 3D et du débogage ;
  • Excellente compréhension de la performance du code ;
  • Passion pour la résolution de problèmes ;
  • Bonus : avoir livré un ou plusieurs titre(s) sur console ;

Behaviour Interactive s'associe à Haenir Studio pour développer et publier leur premier jeu très attendu, Blight : Survival . Le jeu se déroule dans le no man's land entre deux royaumes désespérés enfermés dans une guerre incessante. Dans ce royaume de mort et de décomposition, une nouvelle souche de Blight a surgi des restes de ceux qui sont tombés au combat. Nourrie et renforcée par le sang versé, elle se propage rapidement, transformant l'homme en monstre.

Fondé au siège à Montréal, Behaviour compte plus de 1,300 employés dans le monde à travers nos studios à Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK-North and Behaviour UK-South). Ce rôle fait partie de notre unité d'affaire qui travaille sur nos jeux originaux. C'est équipes se concentrent sur la création, le développement et la maintenant des IPs appartenant a Behaviour, tels que Dead by Daylight et Meet Your Maker, ainsi que d'autres titres non annoncés en cours de développement.

Chez Behaviour Interactif, on croit en l'équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C'est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables.



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