Technical Art Director

1 week ago


Montreal, Quebec, Canada Behaviour Interactive Full time

Headquartered in Montreal, Behaviour has more than 1,300 employees worldwide with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). This role is part of our business unit working on original games. These teams focus on the creation, development, and maintenance of Behaviour-owned IPs such as Dead by Daylight and Meet Your Maker and other unannounced titles in development.

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. Basically, we respect and appreciate each other no matter who we are

Behaviour Interactive is partnering with Haenir Studio to develop and publish their hotly anticipated debut IP, Blight: Survival . The game takes place in the no man's land between two desperate kingdoms locked in a ceaseless war. Within this realm of death and decay, a new strain of Blight has erupted from the remains of the fallen. Fed and strengthened by the blood that's been spilled, it rapidly spreads – turning man into monster.

The Technical Art Director manages and oversees the art production process. You will work constantly with the Artistic Director, the lead artist, the artists, and the other directors on the project. Your expertise and advice will guide the decisions that will drive visual quality in our games.

You will be responsible for providing a motivating technical environment to your artists, adjusting the production process to achieve quality targets, and sharing and encouraging best practices within your business unit.

In this role, you will :
  • Understand a project art direction and oversee its development within the current production process ;
  • Define the technical constraints of art production in the project by automating tasks and improve processes to simplify production ;
  • Suggest and guide the development of best practices, solutions, and tools ;
  • Promote the reuse of resources, know-how, and tools ;
  • Do a technological survey and constantly push the edge of technology ;
  • Foster good communicationwith the creative and technical teams by assessing the impact of rendering methods on performance ;
  • Help assess costs associated with art production.
What we're looking for :
  • 12 years of experience in 3D modeling, texturing, lightning and special effects for video games, at least 5 in technical positions ;
  • Knowledge of Python (CG and HLSL an asset) and advanced experience with Maya and Substance (Blender an asset) ;
  • Mandotory production experience with Unreal including Blueprints ;
  • Understanding of the rendering process in different platforms and strong ability to manage priorities ;
  • You are comfortable communicating and drafting documents in French and English (the vast majority of contracts are in English).
Dans ce rôle, vous devrez :
  • Comprendre la vision artistique d'un projet et déterminer son développement l'intérieur du processus de production actuel ;
  • Établir les contraintes techniques encadrant la production artistique du projet tout en automatisant les tâches et en améliorant les processus;
  • Proposer et encadrer le développement de meilleures pratiques, de solutions et d'outils;
  • Promouvoir la réutilisation des ressources, du savoir-faire et des outils;
  • Effectuer une veille technologique et repousser constamment les limites de la technologie;
  • Établir une solide communication avec les équipes créatives et techniques tout en évaluant l'impact des méthodes sur la performance;
  • Aider à évaluer et maintenir les coûts de production artistique afin de respecter les budgets.
Ce que nous recherchons :
  • Douze ans d'expérience en modélisation 3D, textures, éclairages et/ou effets spéciaux en production de jeux vidéos, dont cinq dans un poste technique ;
  • Compréhension des langages Python (CG et HLSL un atout) et des logiciels Maya et Substance (Blender un atout);
  • Expérience de production avec Unreal est obligatoire incluant l'utilisation de Blueprint s ;
  • Comprendre le processus de rendu de différentes plateformes et capacité à gérer les priorités ;
  • Vous êtes à l'aise de communiquer et rédiger des documents en français et en anglais (la majorité des contrats étant en anglais).

Behaviour Interactive s'associe à Haenir Studio pour développer et publier leur premier jeu très attendu, Blight : Survival . Le jeu se déroule dans le no man's land entre deux royaumes désespérés enfermés dans une guerre incessante. Dans ce royaume de mort et de décomposition, une nouvelle souche de Blight a surgi des restes de ceux qui sont tombés au combat. Nourrie et renforcée par le sang versé, elle se propage rapidement, transformant l'homme en monstre.

Le·la Directeur·rice Technique Artistique est celui·celle qui gère et dirige les processus de production artistique. Dans ce poste, vous collaborerez constamment avec la direction artistique, le·la chef·fe artiste, les autres directeur·rice·s du projet ainsi que les artistes. Votre expertise et vos conseils guideront les décisions qui permettront d'obtenir la qualité visuelle requise par le jeu.

Vous aurez la responsabilité d'offrir aux artistes un encadrement technique motivant, d'ajuster le processus de production pour atteindre les cibles de qualité, de partager et encourager les meilleures pratiques au sein de votre division d'affaires.

Fondé au siège à Montréal, Behaviour compte plus de 1,300 employés dans le monde à travers nos studios à Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK-North and Behaviour UK-South). Ce rôle fait partie de notre unité d'affaire qui travaille sur nos jeux originaux. C'est équipes se concentrent sur la création, le développement et la maintenant des IPs appartenant a Behaviour, tels que Dead by Daylight et Meet Your Maker, ainsi que d'autres titres non annoncés en cours de développement.

Chez Behaviour Interactif, on croit en l'équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C'est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables.



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