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Team Lead Artist
3 months ago
Headquartered in Montreal, Behaviour has more than 1,300 employees worldwide with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). This role is part of our business unit working on original games. These teams focus on the creation, development, and maintenance of Behaviour-owned IPs such as Dead by Daylight and Meet Your Maker and other unannounced titles in development.
At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. Basically, we respect and appreciate each other no matter who we are
As an Artist Team Lead, your role is to ensure optimal production of the game art, adhering to the requested artistic direction and respecting time and technical constraints, for a realistic horror project.
In this role you will :- Organize and manage the art team to align with the needs of Project Blight and leverage the unique abilities of each team member.
- Understand and oversee the production pipeline for environments and assets specific to Project Blight's dark, medieval setting.
- Participate in production and ensure the development of the team in their daily tasks as well as the development of competences and expertise of this team.
- Organize the production of the team, its structure and its communication with the other teams.
- Ensure clear communication with his managers to give visibility to his team and his work
- Strong production awareness to assist with workload estimation
- 3+ years of experience leading a team
- Knowledge of classic 2D / 3D computer graphics software (Maya / Marvelous Designer / Zbrush / Photoshop)
- Knowledge of a game engine Unreal
- Learn new software and / or be a proponent for new software that improves the quality and performance of the team
- Knowledge of modelling techniques
- Understanding of the constraints related to the Unreal engine
- Jira and Confluence experience is a plus.
- Prendre en charge une équipe d'artistes d'une ou de plusieurs disciplines
- Assurer le suivi des tâches en cours
- Discuter des avancements et des risques liés au développement avec le producteur
- Être responsable du développement des éléments artistique du projet en accord avec les calendriers et contraintes de production
- Comprendre le pipeline et les outils utilisés ;
- Assurer le suivi des artistes, incluant la mise à jour de leur expertise, les évaluations et le développement de carrière
- Posséder de bonnes compétences artistiques afin d'aider à encadrer la production en lien avec la vision artistique
- Établir et gérer les budgets artistiques selon les besoins du projet
- Organiser et gérer l'équipe artistique en fonction des besoins de Project Blight et tirer parti des compétences uniques de chaque membre de l'équipe.
- Comprendre et superviser la chaîne de production des environnements et des assets spécifiques au cadre sombre et médiéval de Project Blight.
- Participer à la production et assurer le développement de l'équipe dans leurs tâches quotidiennes ainsi que le développement des compétences et de l'expertise de cette équipe.
- Organiser la production de l'équipe, sa structure et sa communication avec les autres équipes.
- Assurer une communication claire avec ses gestionnaires pour donner de la visibilité à son équipe et à son travail.
- Avoir une forte conscience de la production pour aider à l'estimation de la charge de travail.
En tant que Chef d'équipe, votre rôle est d'assurer une production optimale de l'art du jeu, en respectant la direction artistique demandée ainsi que les contraintes temporelles et techniques, pour un projet de jeu d'horreur réaliste.
Fondé au siège à Montréal, Behaviour compte plus de 1,300 employés dans le monde à travers nos studios à Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK-North and Behaviour UK-South). Ce rôle fait partie de notre unité d'affaire qui travaille sur nos jeux originaux. C'est équipes se concentrent sur la création, le développement et la maintenant des IPs appartenant a Behaviour, tels que Dead by Daylight et Meet Your Maker, ainsi que d'autres titres non annoncés en cours de développement.
Chez Behaviour Interactif, on croit en l'équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C'est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables.