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Lead Software Developer – Unreal
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Technicolor Creative Studios is a creative technology company providing world-class production expertise driven by one purpose: The realization of ambitious and extraordinary ideas. Home to a network of award-winning studios, MPC, The Mill, Mikros Animation and Technicolor Games, we inspire creative companies across the world to produce their most iconic work.
Our global teams of artists and technologists’ partner with the creative community across film, television, animation, gaming, brand experience and advertising to bring the universal art of storytelling to audiences everywhere.
About the Role
Technicolor Creative Studios is looking for a Lead Software Developer for our RealTime/Virtual Production Development Team. In this role, you will be creating new technologies and workflows to facilitate the creative process from stage shoots all the way through to the post production pipeline.
Are you passionate about Realtime? Do you want to be at the forefront of the clients’ movie-making experience? Do you place priority on practical problem solving, and Frame Budget constraints. If you do, we want to hear from you
• Effectively shape and contribute to design, planning, tracking and deployment to a schedule, and inform the roadmap for the future of our Virtual Production Platform
• Build and maintain relationships with internal clients (VFX Supervisors, Head of Department etc.)
• Design, architect and shape implementation of Realtime front-end systems, critical back-end systems, and third-party integration efforts
• Work with a mix of local and remote team members to ensure realistic planning, scheduling, and regular deliveries of the results to internal clients
• Mentor, guide or share knowledge with other team members, and grow with your peers
Qualifications
• Experienced in creative industry and in a technical role (Film, Episodic, Commercials, AA or AAA games)
• Required to be fluent in English
• Experience leading a team and having delivered products and/or services to a client (internal or external)
• Technical STEM Degree, or equivalent applied knowledge
• A strong understanding of the principles of computer graphics in at least two domains (pipeline/systems, rendering, simulation, animation)
• Expert Skills in C++ with an eye towards efficiency and performance
• Strong Knowledge of at least one game engine (Unreal preferred)
• Knowledge of at least one DCC API and willingness to learn others as needed
• Able to work in a multi-cultural, multi-site large organization
• Good communication and interpersonal skills
• Ability to work in a structured development environment (version control, issue tracking, task tracking etc.)
Desirable Skills
• Python Programming
• Pixar USD, especially custom schemas, asset resolution and pipeline integration
• HLSL or GLSL Shader writing
• Maya, operation and SDK
• Houdini, operation and HDK
• Experience with virtual production shoots and on stage workflows