Team Lead Artist

1 week ago


Toronto, Ontario, Canada Ubisoft Toronto Full time
Job reference

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  • Company Name
  • Ubisoft Toronto
  • Salary
  • Competitive
  • Location
  • Toronto, Canada
  • Country
  • Canada
  • Industry sector
  • Design
  • Job start date
  • ASAP
  • Posted date
  • 15/01/202 Experience Level
  • Mid-Senior Level
  • Job type
  • Permanent | Full Time
  • Remote / Hybrid
  • No

Company Description
Ubisoft Toronto Inc.

224 Wallace Avenue. M6H 1V7

Toronto, Ontario

Location of position:
Toronto, Ontario

Our Mission


Ubisoft's 19,000 team members, working across more than 40 locations worldwide, are bound by a joint mission to enrich players' lives with original and memorable gaming experiences.

Their dedication and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.

Ubisoft is an equal opportunity employer who believes diverse backgrounds and perspectives are vital in creating worlds where players and teams can thrive and express themselves.

If you are excited about solving game changing challenges, cutting edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.


Our Studio
Ubisoft Toronto is one of the largest development studios within Ubisoft, employing talented developers from around the world. We create worlds and tell stories that grip you, inspire you and challenge you.

Since opening in 2010, we have shipped innovative game projects on some of Ubisoft's biggest brands:
Assassin's Creed, Far Cry, Watch Dogs, For Honor and Tom Clancy's Splinter Cell.


Most recently, we launched Far Cry 6, the most ambitious Far Cry game to date, featuring the talented Giancarlo Esposito as Anton Castillo.

Our studio has also led the development of the newest game in the Watch Dogs franchise - Watch Dogs: Legion (2020), a stand out for its tech and design work, play as anyone gameplay in an open world, and rich and detailed rendition of a future London

Starlink:
Battle for Atlas was Ubisoft Toronto's first new IP, using technology that seamlessly blended physical and digital gameplay. Splinter Cell Blacklist was the first title released by Ubisoft Toronto in 2013. We have an exciting roadmap of projects for the future and can't wait to share more details.


Are you looking to work with enthusiastic experts who are tackling industry-changing challenges in entertainment and beyond? At Ubisoft Toronto, we are always striving to get better, be better and do better - embracing innovative ideas, exploring new technologies, and working together courageously and collaboratively.


On being a Team Lead Artist - Environment Art


As a Team Lead Artist - Environment Art at UbiTO, you'll work together with the Production Manager in overseeing and guiding the
Modeling Team**.

The Modeling Team is responsible for the creation of all Environment Art assets used in the game from buildings to props.


You will provide supporting direction for work quality, establish processes and best practices, help set and stick to deadlines, follow up on and validating the team's work, all while coaching team members and supporting their professional development and aspirations.


Type of Position:
Permanent, full-time; Toronto, Ontario; Hybrid, flexible work environment

The daily life of a Team Lead Artist (Environment Art) at Ubisoft Toronto

  • Create benchmark quality assets to exemplify visual and technical quality for the members of the team;
  • Know the game's story and gameplay, its game design documents, and understand the technical and artistic constraints, then relay them to the team
  • Review, critique and when necessary, correct the art team's work;
  • Work closely with Art Directors and Level Art Leads to research and contribute to the provided direction;
  • Report regularly to the Production Manager on the advancement of the team's work and recommend corrective measure where necessary to meet project deliverables;
  • Work with leads and directors, across departments, to ensure clear communication and collaboration between teams;
  • Work closely with Tools, Engine, and Tech Art counterparts to develop new workflows and improve upon existing tools and technologies, to improve art quality and team efficiency;
  • Proactively help troubleshoot problematic contents;
  • Document and share your knowledge and best practices;
  • Mentor team members on technical and artistic aspects;
  • Take part in performance assessments of team members in collaboration with the Production Manager;
  • Assist in the recruitment process for new team members

Qualifications

What it takes to make it

  • Around 5 years' of industry experience in Level Art, Environment Art, Prop Art (or relevant experience);
  • Experience shipping a AAA title in a lead function;
  • Advanced knowledge of 3D software such as 3ds Max, Maya, Blender, Zbrush, and Substance Painter
  • Solid knowledge of game engines
  • Ability to assemble, guide, a

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