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Material Artist

3 months ago


Montreal, Quebec, Canada DON'T NOD Montréal Full time
Company Description


DON'T NOD is an independent publisher and developer, based in Paris and Montreal, creating original narrative games in the adventure (_Life is Strange_, _Tell Me Why_, _Twin Mirror_), RPG (_Vampyr_), and action (_Remember Me_) genres.

The studio is internationally renowned for unique narrative experiences with engaging stories and characters, and has worked with industry leading publishers:
_Square Enix_, _Microsoft_, _Bandai Namco Entertainment_, _Focus Entertainment_, and _Capcom_.

DON'T NOD creates and publishes its own IPs developed in-house, as well as using its knowledge and experience to collaborate with third-party developers whose editorial visions parallel the company's own.


Job Description:

**_
Why join us?_**- You're interested in participating in the creation of a Substance team within DON'T NOD whose objective will be to improve the efficiency of our production chain and the graphic quality of our games;

  • You want to join a diverse and committed team, both in its culture and in the content of the games it creates;
  • You're looking for an opportunity to work directly with all production teams in Montreal and Paris;
  • You'd like to put your artistic skills at the service of an original and sensitive experience based on its characters.

_ What you'll be doing?_


As part of the development of one of our projects, DON'T NOD is looking for a Material Artist to strengthen the Substance team present in Montreal and Paris.


Under the Lead Material Artist, your role will be to create the materials for all of our games through Substance suite.


Your mission will be to:
- work closely with the Lead Material Artist and Art Leads of each project;
- create and maintain libraries of high-quality PBR materials;
- ensure that materials respect the artistic style and technical specificities of each project;
- be responsible for quality control of textures between projects;
- understand and assist in the development and implementation of textures production pipelines;
- find creative solutions to production challenges related to the creation of materials;
- participate in the research and development of new technologies;
- document and share knowledge about best practices.

Qualifications:

**_
The must-have skills we're looking for_**- At least 1 year of experience as a Texture Artist / Material Artist having used Substance Designer and Substance Painter on a daily basis;

  • A strong understanding of creating realistic textures under Substance Designer, Painter and Zbrush;
  • A solid understanding of artistic fundamentals and a strong attention to detail and form;
  • A mastery of PBR artistic pipelines and realtime constraints;
  • Skills in UVs unfolding and baking highresolution models;
  • Excellent oral and written communication skills (English and French);
  • Ability to collaborate iteratively and constructively as a team;
  • Ability to be proactive and autonomous;
  • Creative, curious and versatile, you like to vary between several texture styles (stylized, realistic, etc.)

_ What would set you apart?_

  • A mastery of Zbrush and good sculpting skills;
  • Experience with Unreal 4 or 5;
  • Mastery of 3DS max, Maya or Blender;
  • Proficiency in Photoshop.
Additional Information

We build close-knit teams to encourage a fulfilling work environment for all our employees.


Our teams enjoy a range of benefits, including flexibility, a generous vacation bank, time off, training and career development support, and a personalized Lifestyle spending account.


Additional perks include:

  • The possibility of working anywhere in Quebec;
  • Insurance and virtual healthcare coverage as of Day 1;
  • Partial refund of transport fees;
  • Access to gym and fitness classes as well as a multisports field in summer which turns into an ice rink in winter;
  • Referral bonus that goes the extra mile;
  • RRSPs with the employer's contribution.