Environment Artist

7 days ago


Montreal, Quebec, Canada 2K Full time

Cloud Chamber is looking for a talented artist with the ability to create rich, detailed environments. You will construct set pieces and assets, create and compose modular kits to build believable gameplay spaces in the world of BioShock. In this role, you will continue to raise the bar for stunning visuals, and help develop a fantastical world. Reporting to the Lead Environment Artist, and working alongside your team as well as across other disciplines, you will help realize and push forward the Creative Vision for the project.

Job Details:

Assist in the creation of believable, functional and visually strong environments. Execute your work in a methodical and iterative way: gathering references, concept art, iterating on layout composition using blocking, creating architectural kits and prop placeholders to populate your environments. Contribute to the artistic vision of your space, ensure that dependencies are properly communicated through Jira, and your work is technically compliant according to best practices established by the Tech Art and Core Tech teams. Contribute to the creation and composition of modular kits and collection sets to form dramatic, believable spaces. Work closely with the level design, modeling, narrative, concept, combat, and cinematics teams. Communicate effectively with team members, production and management to ensure that project goals and deadlines are met. Receive, give, and apply feedback effectively while maintaining a constructive attitude.

Skills, Experience and Qualifications:

Previous experience on one 3D AAA title (FPS or third person). Proficient in the creation of high-quality stylized or sci-fi environment assets. Experience working within cross-discipline strike teams on collaborative assignments. Experience creating and maintaining asset libraries, organized by theme and function. Experience working with Unreal 5 and modular kit construction is beneficial. Experience with materials and shaders, knowing what is needed and where to use them for difficult visual targets is a plus. You have a love for research, reference, and documenting your findings to share with the team. An interest in relevant adjacent disciplines such as architecture, urban design, interior design, photography, film, lighting, and drawing is beneficial. Understanding of form, shape, structure, and silhouette as it pertains to world building. Familiarity of architectural structure, spatial design, industrial design as it relates to building believable game environments. Self-motivated, excellent communication skills, and a great team-player attitude. Ability to take direction well. Humble, open to coaching, an iterative process, and group critique. A positive force multiplier with a great team-player attitude. Intermediate level problem solving skills. Ability to partner with a diverse group of personalities effectively and constructively. Flexible and collaborative mindset and attitude. Uncompromising ethics and unwavering integrity. Willing to uphold the values of Cloud Chamber.

We are Cloud Chamber : a collaborative team of inspired minds who create games together. We strive to make unique, entertaining, and thoughtful game experiences that engage the world.

We believe in the beauty and strength of diversity, in both the makeup of the studio and the nature of our thinking. Our focus on open communication and overall well-being allows each of us to strive for excellence in our work, and happiness in our lives.

We're currently making the next BioShock. Our love for this iconic franchise is what brought us together. The thrill and responsibility of creating the next iteration of such a beloved game is what keeps us going.

If all of this sounds as exciting to you as it is to us we'd love to meet you. Join us in creating worlds that move people.


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