Visual Effects Artist

2 weeks ago


Montreal, Quebec, Canada Digital Dimension Entertainment Group Full time
**Job type**: Permanent

**Start date**: May 2023

**Your role**:
In close collaboration with the Art Director, the Visual Effects Artist - Unreal Engine's mission is to create aesthetically striking visual effects that clearly communicate the desired action, impact and emotion:

- Collaborates with the Art Director and conceptual artists to define the visual style, atmosphere and feel of the special effects;
- Creates high-quality visual effects in Unreal and Houdini while respecting the cartoon aesthetic vision of the project;
- Optimizes the content of visual effects to ensure ease of production;
- Works with lighting to create an atmosphere, depth in the scene and consolidate the color palette;
- Finds creative solutions to solve technical and artistic problems;
- Stays on top of the latest trends and explores new techniques and tools for developing visual effects content and share his knowledge;
- Inspires and maintains good collaborative work dynamics and effective relationships inside and outside the creative department.

**Your experiences and qualifications**:

- Minimum of 3 years experience as an FX Artist;
- Experience in production using game engines, preferably UNREAL;
- Good knowledge of content creation software (Houdini, Maya, After Effects, Nuke, etc.);
- Knowledge and/or experience with Unreal Niagara systems, an asset;
- Experience in creating AAA game cutscenes, an asset;
- Strong creative and technical background in terms of visual effects and attention to detail;
- Experience in producing effects based on physics, impact interactions, destruction, fire, explosions, simulations of water, fabrics and hair, etc.;
- Experience in creating materials, lighting and shaders for visual effects;
- Team player but also able to be autonomous and work independently if necessary;
- Excellent communication and adaptation skills in a versatile context;
- Knowledge of blueprint programming in Unreal, an asset;
- Experience and fluency with one or more scripting or programming languages (Python, C++ and MEL), an asset.

**About Digital Dimension**:
Digital Dimension is a visionary 3D animation studio based in Montreal. We design, develop and produce our own intellectual property, and that of others for different platforms.

We are a team of passionate artists, full time geeks carried by a healthy and stimulating environment

We carefully select our projects to put our know-how at the service of what drives us.

We are committed to maintaining a good work-life balance, encouraging curiosity, and promote communication so that work becomes a real cooperative playground.
- __________________

**Veuillez noter que l'emploi du masculin est utilisé sans aucune discrimination et désigne aussi bien les femmes que les hommes. L'utilisation du genre masculin n'a d'autres fins que celle d'alléger le texte.**

**Type d'emploi **: Permanent

**Date de début**: Mai 2023

**Votre rôle**:
En étroite collaboration avec le Directeur Artistique, l'Artiste Effets Visuels - Unreal Engine a pour mission de créer des effets visuels esthétiquement saisissants qui communiquent clairement l'action, l'impact et l'émotion souhaités:

- Collabore avec le Directeur Artistique et les artistes conceptuels pour définir le style visuel, l'atmosphère et la sensation des effets spéciaux;
- Crée des effets visuels de haute qualité dans Unreal et Houdini dans le respect de la vision esthétique du projet;
- Optimise le contenu des effets visuels pour assurer la facilité de production;
- Travaille avec l'éclairage pour créer une ambiance, de la profondeur dans une scène et consolider la palette de couleurs;
- Trouve des solutions créatives pour résoudre les problèmes techniques et artistiques;
- Reste à l'affut des dernières tendances et explore de nouvelles techniques et outils pour le développement du contenu des effets visuels et partage ses connaissances;
- Inspire et maintient une bonne dynamique collaborative et des relations efficaces à l'intérieur et à l'extérieur du département créatif.

**Vos expériences et qualifications**:

- 3 ans d'expérience minimum en tant qu'Artiste FX;
- Expérience en production utilisant des moteurs de jeux, de préférence UNREAL;
- Bonne connaissance des progiciels de création de contenu (Houdini, Maya, After Effects, Nuke, etc.);
- Connaissance et/ou expérience des systèmes Unreal Niagara, un atout;
- Expérience en création de cinématiques de jeux AAA, un atout;
- Solide bagage créatif et technique en matière d'effets visuels et souci du détail;
- Expérience dans la production d'effets basés sur la physique, les interactions d'impact, la destruction, le feu, les explosions, la simulation de l'eau, des tissus et des cheveux, etc.;
- Expérience dans la création de matériaux, d'éclairage et de shaders pour les effets visuels;
- Joueur d'équipe mais aussi capable d'être autonome et de travailler de manière indépendante si néces
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