Material Artist

2 weeks ago


Canada peoplecanfly Full time
Material Artist - Remote

  • Fulltime
  • Project: Victoria
  • Department: Art
  • Location: CA, Montreal (Remote/Hybrid)

Company Description:


People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.


Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders.

We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.


Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model.

We also have one project in the concept phase - Red; as well as two projects in VR technology - Green Hell VR and Thunder - a new project based on one of the IPs from the Group's portfolio.

With over 20 years of experience, PCF sets out to explore new horizons.

We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.


If you decide to accompany us on this journey, you'll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.


Le
Projet Victoria est un jeu d'action-aventure AAA non encore annoncé développé par notre équipe nord-américaine, avec le soutien des studios européens du Groupe PCF.


People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.


Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders.

We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.


Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model.

We also have one project in the concept phase - Red; as well as two projects in VR technology - Green Hell VR and Thunder - a new project based on one of the IPs from the Group's portfolio.

With over 20 years of experience, PCF sets out to explore new horizons.

We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.


If you decide to accompany us on this journey, you'll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.


Project Victoria is a yet unannounced AAA action-adventure game developed by our North American team supported by PCF's European studios.

Créer des matériaux de haute qualité qui correspondent à l'univers artistique et aux exigences techniques du projet.

  • Produire des matériaux de haute qualité prêt pour le jeu, adapté techniquement et artistiquement à l'univers et à la direction visuelle du projet.
  • Maintenir la bibliothèque des matériaux du projet.
  • Produire un travail conforme aux spécifications et maintenir les flux de travail dans les délais impartis.
  • Participer aux révisions, s'adapter et mettre en œuvre les commentaires des responsables et des pairs de manière professionnelle.
  • Collaborer avec les artistes pour créer des matériaux spécifiques à utiliser dans le jeu.
  • Travailler avec des développeurs dans plusieurs disciplines et s'assurer que le travail est intégré dans le build.
  • Participer à des initiatives de R&D, pour explorer de nouvelles techniques et mettre en œuvre des améliorations aux pipelines et aux flux de travail.
  • To create high quality world material that aligns the project's artistic universe and technical requirements.
  • Produce high quality game ready material suitable technically and artistically with the project's universe and visual direction.
  • Maintain project material library.
  • Produce work within specifications and maintain workflow pipelines within given deadlines.
  • Participate in reviews, adapt to, and implement feedback from leads and peers in a professional manner.
  • Collaborate with artists to create specific materials for ingame use.
  • Work with developers in multiple disciplines and ensure that work gets integrated into the build.
  • Participate

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