Lead Animator
4 weeks ago
Team Lead Animator (Gameplay) [Far Cry Project]
Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Support and drive AAA quality standards for the animation team;
Work with Directors and Production Management team on animation style and quality expectations;
Collaborate with our other project function and studio teams.
Know the game’s story and narrative gameplay (through game design documents) and understand the technical/artistic constraints so as to be able to lead and coach the team;
Draft regular reports for the Production Management team on the advancement of the team’s work and recommend corrective measures whenever necessary to meet project objectives;
For the team, anticipate and recognize potential conflicts and recommend solutions to the Production Management team;
Be a mentor in terms of technical/artistic aspects for team members (where necessary);
Take part in performance assessments in collaboration with the Production Management team;
Coordinate bug correction as it pertains to the team’s work;
Help recruit, manage and mentor team members;
Support and drive the strategy of Animation pipeline, tools and processes;
Carry out working unit-related tasks (depending on the size of the team the incumbent must supervise);
Strong hands-on understanding of animation software applications (3D Studio Max and Motionbuilder), principles and fundamentals;
~ Time and priority management;
~ Stress and change management skills;
~ Knowledge of the other game production working units an asset;
~ Database knowledge an asset (JIRA, Perforce, etc.);
~ Knowledge of the technical constraints of real time, 3D engines and level editors;
~ Project management knowledge an asset;
~ Knowledge of the MS Office suite an asset;
~5+ years’ experience in animation or other relevant experience;
~2+ years of experience in a team lead, supervisory, management role or other relevant experience;
~ Degree in animation or area of expertise for video games;
~ Certification in project management or equivalent is an asset.
Charles-Antoine and Yael, our talent acquisition specialists, will analyze your application. Please note that our positions are hybrid, but if you reside outside Ontario or Canada, relocation will be necessary. If you require a work permit, your eligibility will depend on your education and relevant work experience, as required by the government.
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