Senior Character Artist

4 weeks ago


Montréal QC, Canada Haven Studios Inc Full time

In May 2021, we embarked on a journey to start Haven Studios with a small team and big ambitions. Our goal was to build a studio where we could make the kind of games we’ve always wanted to create – and games we’ve longed to play.We’ve made amazing progress in a short time thanks to our talented, passionate team and their exceptional contributions. We established a culture at Haven grounded in kindness, adaptability and courage that unlocks creativity. Our first new IP for PlayStation is on track to deliver a AAA multiplayer experience with a vision to build a systemic and evolving world focused on freedom, thrill, and playfulness that will keep players entertained and engaged for years.Haven joined the PlayStation Studios family in 2022, and we are on track to build an exclusive new IP for Playstation and grow the first Sony game development team in Canada. Position - Senior Character ArtistWe are looking for a passionate Senior Character Artist to join the Haven Entertainment Studios project team. The character modeler will be responsible for everything character related during the development of the game. The candidate will work in collaboration with many teams, such as Concept art, Animation, Rigging, Game Design, etc. to ensure high quality and consolidate the visual direction with the design intentions.ReportingThe Senior Character Artist will report to the Producer (Characters). Responsibilities and DutiesRealize industry-leading characters in their entiretyCreate Props and hard-surface elements in relation to the charactersWork closely with rendering engineers, crafting and maintaining highly realistic skin, hair and material shaders.Work in collaboration with the Artistic Director & the Concept Artists to know the artistic intentions and the deadlines to respect, you will provide primary models to programmers so they can integrate them into the engine and test first gameplay intentions. Think creatively, and search for relevant references from various sources, to solve daily artistic challenges;Experience and skills requiredA good sense of anatomy, and proportions;Understanding of form, shape language and color;Understanding of the technical constraints in game development and ability to apply them when creating characters;Deep technical knowledge about character related shaders, how to create realistic looking skin and hair while understanding budget constraints;Strong work ethic, self-direction and artistic visionSolid knowledge of digital sculpting - in ZBrush or equivalent software;Knowledge of graphic design tools (such as Photoshop, Illustrator, Blender, Marvelous Designer and After Effects) Proficient in videogame editing & development toolsUnderstanding of usability principles & information architectureStrong communication and collaboration skills with team members across multiple disciplinesPreferred QualificationsStrong expertise of UE4 and strong interests toward UE5Interest in a gaas project which will require adaptability to customization and production of character assets in an online gaming environmentA sharp eye for UX design and a passion for visual communicationA highly creative and innovative spirit__________________________________________________________________________En mai 2021, nous nous sommes lancés dans la création de Haven Studios avec une petite équipe et de grandes ambitions. Notre objectif était de construire un studio où nous pourrions créer le genre de jeux que nous avons toujours voulu créer - et auxquels nous avons toujours rêvé de jouer Nous faisons désormais partie de la famille PlayStations Studios et nous sommes fiers-ères d'avoir l'opportunité de créer une nouvelle propriété intellectuelle exclusive pour Playstation et de former la première équipe de développement Sony au Canada.Nous avons fait des progrès étonnants en peu de temps grâce à notre équipe talentueuse et passionnée et à ses contributions exceptionnelles. Nous avons instauré chez Haven une culture fondée sur la bienveillance, l'adaptabilité et le courage qui libère la créativité. Notre première nouvelle propriété intellectuelle pour PlayStation est sur la bonne voie pour offrir une expérience multijoueur de niveau AAA, avec la vision de construire un monde systémique et évolutif axé sur la liberté, le frisson et le jeu, qui gardera les joueur-euse-s diverti-e-s et engagé-ées pendant des années.Poste - Artiste de personnages seniorNous recherchons un-e artiste en personnages senior passionné-e pour rejoindre l'équipe de projet de Haven Entertainment Studios. Le-la modélisateur-trice de personnages sera responsable de tout ce qui concerne les personnages pendant le développement du jeu. Le-la candidat-e travaillera en collaboration avec de nombreuses équipes, telles que Concept art, Animation, Rigging, Game Design, etc. afin d'assurer une haute qualité et de consolider la direction visuelle avec les intentions de conception.RapportL'artiste de personnages senior est placé-e sous la responsabilité du-de la producteur-trice (personnages).Responsabilités et tâchesRéaliser des personnages de premier plan dans leur intégralité.Créer des accessoires et des éléments de surface dure en relation avec les personnages.Travailler en étroite collaboration avec les ingénieurs-eures de rendu, créer et maintenir des shaders de peau, de cheveux et de matériaux très réalistes.Travailler en collaboration avec le-la directeur-trice artistique et les artistes conceptuels pour connaître les intentions artistiques et les délais à respecter, vous fournirez des modèles primaires aux programmeurs afin qu'ils puissent les intégrer dans le moteur et tester les premières intentions de jeu. Penser de manière créative, et rechercher des références pertinentes à partir de diverses sources, pour résoudre les défis artistiques quotidiens ;Expérience et compétences requisesBon sens de l'anatomie et des proportions ;Compréhension de la forme, du langage des formes et de la couleur ;Compréhension des contraintes techniques dans le développement de jeux et capacité à les appliquer lors de la création de personnages ;Connaissance technique approfondie des shaders liés aux personnages, comment créer des peaux et des cheveux réalistes tout en comprenant les contraintes budgétaires ;Forte éthique de travail, autodirection et vision artistiqueSolide connaissance de la sculpture numérique - avec ZBrush ou un logiciel équivalent ;Connaissance des outils de conception graphique (tels que Photoshop, Illustrator, Blender, Marvelous Designer et After Effects). Maîtrise des outils d'édition et de développement de jeux vidéoCompréhension des principes d'utilisabilité et de l'architecture de l'informationSolides compétences en matière de communication et de collaboration avec les membres de l'équipe dans plusieurs disciplines.Qualifications préféréesForte expertise de UE4 et fort intérêt pour UE5Intérêt pour un projet GAAS qui nécessitera une capacité d'adaptation à la personnalisation et à la production d'actifs de personnages dans un environnement de jeu en ligne.Un œil aiguisé pour le design UX et une passion pour la communication visuelleUn esprit très créatif et innovant



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