Senior UX Designer

4 weeks ago


Montréal QC, Canada Behaviour Interactive Full time

Behaviour Interactive is partnering with Haenir Studio to develop and publish their hotly anticipated debut IP, Blight: Survival . The game takes place in the no man’s land between two desperate kingdoms locked in a ceaseless war. Within this realm of death and decay, a new strain of Blight has erupted from the remains of the fallen. Fed and strengthened by the blood that’s been spilled, it rapidly spreads – turning man into monster.

In this role you will:
  • Partner with the Art, Design and UI department to create accessible and engaging experiences;
  • Help evangelize the UX game’s vision to the team at large;
  • Collaborate with the team to find balanced solutions for players, business, and technical goals;
  • Collaborate with game design, tech, and art to deliver innovative, intuitive, and efficient experiences for our players;
  • Drive the wireframe creation, HUD, signs, feedback, and prototypes;
  • Be an advocate for player experience and ensure our features are aligned with player satisfaction and enjoyment;
  • Share UX best practices and principles within the project and studio;
  • Work with user research to evaluate the usability of games and assist in turning feedback into actionable items.
What we’re looking for:
  • Deep knowledge and application of user-centered design and player behaviour;
  • Good critical thinking, problem solving skills, and attention to detail;
  • Excellent communication skills;
  • Creative and passionate about games;
  • Ability to work through ambiguity and in team environments;
  • Familiar with the Adobe Creative Suite and various prototyping tools i.e., Adobe XD, Figma, Sketch;
  • Experience as a UX designer in the video game industry or the equivalent;
  • Experience working Unreal Motion Graphic is a plus.
Dans ce rôle, vous devrez:
  • Travailler en partenariat avec le département de conception, d'Art et de UI afin des créer des expériences accessibles et attrayantes ;
  • Contribuer à évangéliser la vision UX du jeu auprès de l’ensemble de l’équipe ;
  • Collaborer avec l’équipe afin de trouver des solutions équilibrées qui répondent aux objectifs de jouabilité, d’affaires et techniques ;
  • Collaborer avec les équipes de conception de jeu, technologie et art afin de créer des expériences novatrices, intuitives et efficaces pour nos joueur·euse·s ;
  • Prendre en charge la création de maquettes schématiques (wireframes), de l’affichage tête haute (HUD), des commandes, du feedback et des prototypes ;
  • Défendre les intérêts des joueur·euse·s en termes de jouabilité et assurer que nos fonctionnalités soient en accord avec leur expérience globale et leur satisfaction ;
  • Partager les meilleures pratiques et principes UX au sein du projet et du studio ;
  • Travailler avec l’équipe recherche utilisateur afin d’évaluer l’ergonomie des jeux et aider à transformer la rétroaction reçue en actions concrètes.
Ce que nous recherchons:
  • Connaissance approfondie et expérience pratique de conception axée sur l’utilisateur et comportements des joueur∙euse∙s ;
  • Aptitude à la pensée critique, en résolution de problèmes et souci du détail ;
  • Excellentes aptitudes pour la communication ;
  • Esprit créatif et passion pour les jeux vidéo ;
  • Agilité face à l’ambiguïté et capacité à évoluer dans des environnements d’équipe ;
  • Connaissance d’Adobe Creative Suite et de divers outils de prototypage tels Adobe XD, Figma et Sketch ;
  • Expérience à titre de concepteur·trice UX au sein de l’industrie du jeu ou l’équivalent ;
  • Expérience avec Unreal Motion Graphic est un atout.

Behaviour Interactive s'associe à Haenir Studio pour développer et publier leur premier jeu très attendu, Blight : Survival . Le jeu se déroule dans le no man's land entre deux royaumes désespérés enfermés dans une guerre incessante. Dans ce royaume de mort et de décomposition, une nouvelle souche de Blight a surgi des restes de ceux qui sont tombés au combat. Nourrie et renforcée par le sang versé, elle se propage rapidement, transformant l'homme en monstre.

#J-18808-Ljbffr
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