Senior Technical Artist

1 month ago


Greater Vancouver Regional District BC, Canada EA SPORTS Full time

EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.
EA SPORTS Tech provides specialized technology teams working on modern character articulation and motion, content pipelines and workflows, machine learning, game security, dev ops, as well as long lead feature and technology development for all EA SPORTS titles. As part of EA SPORTS Tech, the Rigging Team pushes visual boundaries and experiences for our players. We invest in future technologies, shared tooling, and production workflows. We combine creativity and imagination with technical expertise. Are you passionate about new technologies and continually pushing the boundaries of game development? EA Sports Technical Art is seeking a Senior Rigging Technical Artist to partner with project leadership and our incredible team of Technical Artists to develop the next generation of content creation tools. The work you do will have a direct business impact to EA Sports and contribute to the foundation for future technology developments.

As a Senior Rigging Technical Artist you’ll help us to develop some incredible rigging-centric game features. Your responsibilities and tasks will include: character deformation, prototyping and developing workflows, asset maintenance, and script/tool development. TAs are expected to assume ownership of their content, and resolve any technical or quality issues that arise.

At least 5+ years of cinematic/games production experience working in technical art/rigging/animation.
Expert knowledge designing complex skeletons, control rigs, secondary animation.
Experience with game engines (commercial or proprietary).
Proficient scripting/programming in Python (knowledge of C++ and C# a bonus).
Experience with asset optimization challenges and real-time limitations specific to character deformation.
A solutions-provider, especially as it pertains to testing and debugging technical issues.
Knowledge of human anatomy and animation principles
A willingness to jump into the unknown and solve new problems to resolve technical challenges and limitations.
A Passion for Games

Experience with Machine Learning deformation and generating training data
Experience with / understanding of 3D mathematics
Familiarity with motion capture (data + acquisition)

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We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees.



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