UI/UX Engineer, Gaming

Found in: Jooble CA O C2 - 1 week ago


Montréal QC, Canada Ubisoft Entertainment Full time

UI Programmer - (Assassin's Creed project)
Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
The incumbent will develop the modules for a game’s general presentations (menu, HUD, mini-games, etc.).
Read the game design documents to understand the intended player experience and actively challenge game design feedback to facilitate this experience;
Help define the features and implementation of the UI in an effort to support the graphic designer’s needs;
Provide tools for UI systems and debugging through internal “debug draw”.
In collaboration with design and other programming teams, quickly prototype interaction concepts for the game;
In collaboration with the graphic designer, integrate designs and animation;
Provide hooks for graphic designer animations and sound support;
Understand the UI requests and recognize or investigate technical limitations (performance tracking and memory);
Work closely with designers and artists to implement t new ideas, providing technical, creative, and scheduling feedback
Challenge the game design of the game as well as its User Experience (UX);
Develop automated tests APIs related to UI systems to ensure continuous health of the game;
Have a broad knowledge of ergonomics and UX principles as applied to UI;
Degree inComputer Science or Computer Engineering or equivalent training or experience;
Experience in C++ programmingin the video game sector or embedded systems, or relevant fields;
Basic knowledge in 3D Graphic programming (shaders, real time rendering and rendering pipeline in general or concepts);
Familiarity with user experience concepts is an asset;
Games industry experience preferred;
Knowledge of source control and multimedia integration.
Charles-Antoine and Jaimie, our talent acquisition specialists, will analyze your application. Please note that our positions are hybrid, but if you reside outside Quebec or Canada, relocation will be necessary. If you require a work permit, your eligibility will depend on your education and relevant work experience, as required by the government.
Developers have many technologies and tools at their disposal to build games, and game engines are at their core. Timothy Dansie, technical associate producer, explains how game engines work and which ones we use at Ubisoft.
Alexandru's journey: from Game Tester to IT teams
Machine Learning, Physics Simulation, Kolmogorov Complexity, and Squishy Bunnies


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