Lead 3D Animator

3 weeks ago


Québec QC, Canada Artaux Full time

Does the opportunity to join a team of inspiring artists who work with the best entertainment studios in the world excite you? Are you someone who is passionate about your craft and sees new challenges as opportunities to grow? Are you someone who is motivated and always has positive attitude towards their craft? If this sounds like you Volta is looking for a Lead 3D Animator who would bring their expertise and experience to help us continue to build a high end 3D animation team that will carry the top class VOLTA quality with it

What You’ll be Tasked To Do:

  • Build, establish and improve the existing structure for a high end 3D animation team.
  • Recruit artists for a range of different projects.
  • Estimate project requirements and build effective briefs for the animation team.
  • Meet clients and clarify important points regarding projects whenever necessary.
  • Work closely with other departments to ensure project requirements and deadlines are met.
  • Maintain and participate in internal communications across the various departments within the company, collecting information and clarifying technical points.
  • Assist other team members where necessary including the areas of animating/rigging/skinning and other animation related tasks.
  • Research and implement new tools to improve the animation pipeline.
Experience & Requirements

Personal skills:

  • An ability to stay helpful, polite and approachable at all times.
  • Self motivated with a professional and proactive attitude.
  • Able to both work independently with minimum supervision and as part of a larger team to solve problems and deliver consistent high quality.
  • Attention to detail and constant need to deliever as top class product.
  • Flexible and willing to take on different tasks as required.

Requirements:

  • 5+ years of experience as an animator with experience as a lead animator seen as a big plus.
  • Experience in creating both realistic and cartoony 3d animation for humanoids and creatures.
  • Experience in creating animation cycles, combat animations and vfx.
  • Solid understanding of game animation requirements.
  • Solid technical animation-related knowledge of Unity & Unreal engine (rigging/skinning/animation).
  • Solid technical skills with Maya/3DSmax.
  • Cinematic/animated feature film experience, Motionbuilder, Facail rigging and Metahuman experience are all seen as a big plus.
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