Crowd Simulation Artist
Found in: Talent CA C2 - 1 week ago
Job Summary:
The Crowd Simulation Artist generates crowd agents and simulations for production shots. The Crowd Simulation Artist takes part in the development and implementation of crowd simulation systems and techniques.
Responsibilities:
? Apply creative and technical skills to create great-looking crowds.
? Creates digital crowd behaviors and simulations within Atoms and/or Houdini to achieve the look, movement, and style envisioned by the Director and production.
? Collaborates and communicates with VFX/CG Supervisors in order to implement efficient and effective ways to integrate crowd pipeline tools and techniques.
? Establishes on-going communication with artists, leads, production and supervisors regarding schedules, deadlines, and shot/sequence feedback.
? Interact with crowd animators to ensure that they provide the required animations for the crowd agents and any additional custom animation required for the final production shot.
? Work with the larger production to populate shots with crowds from early layout to final rendering.
? Proposes creative approaches and solutions for any specific shots
? Any other related tasks that fit the scope of the job.
Qualifications:
? Strong knowledge of Maya and/or Houdini.
? Good knowledge of vector math and physics is a plus.
? Tool building and scripting experience in MEL, Python, Hscript, VEX or equivalent is a plus.
? Good artistic skills and an eye for natural motion in humans and animals.
? Experience in rigging, character FX, layout and animation are pluses.
? Experience with industry standard crowd simulation software such as Atoms, Massive, Golaem, or Miarmy is a plus.
? Solid understanding of the entire animation production process from layout to compositing is a plus.
? Able to take direction and adapt to change.
? Linux experience preferred.
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