Technical Artist

8 months ago


Saguenay, Canada Ubisoft Full time

Job Description

As a Technical Artist (Environment) you are responsible for many technical aspects related to the overall graphics of the environments (level art, modeling, textures, integration, etc.) In addition to in-depth artistic knowledge, he/she must also possess very strong technical skills.

Working in collaboration with other members of a multidisciplinary team, the technical environment artist is responsible for many of the complex technical aspects related to the graphic elements that make up the levels. Acting as a reference within his/her team, he/she helps, trains and advises peers, while developing production pipelines and best practices.

What you'll do

Master the graphic aspects of the engine used to create levels, and become a reference in the field; Help and support the artistic and technical departments in their development choices, both in terms of quality and performance; Use and implement the best tools and work methods to improve productivity and respect for constraints; Provide training sessions so that all members of the graphics team are able to use production tools and methods properly; Develop, integrate, validate and optimize graphic data in the engine; Participate in reviews; Solve complex graphic problems according to their priority, and support other artists in finding solutions to their issues; Perform all other related tasks.

Qualifications

What you bring to the team

Degree in game-oriented modeling or other equivalent training; Experience as a modeler, level artist, special effects artist, lighting artist or character modeler in video games; Excellent technical skills; Good organizational skills; Strong artistic sense and attention to detail; Creative and efficient; Team player; Autonomous and proactive.

What to send our way

Your CV highlighting your education, experience, skills and, if applicable, your delivered games.
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